FreeKill/Fk/Cheat/PlayerDetail.qml

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// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
Flickable {
id: root
anchors.fill: parent
property var extra_data: ({})
property int pid
signal finish()
contentHeight: details.height
ScrollBar.vertical: ScrollBar {}
ColumnLayout {
id: details
width: parent.width - 40
x: 20
// TODO: player details
Text {
id: screenName
font.pixelSize: 18
}
Text {
id: playerGameData
Layout.fillWidth: true
font.pixelSize: 18
}
TextEdit {
id: skillDesc
Layout.fillWidth: true
font.pixelSize: 18
readOnly: true
selectByKeyboard: true
selectByMouse: false
wrapMode: TextEdit.WordWrap
textFormat: TextEdit.RichText
}
RowLayout {
Button {
text: Backend.translate("Give Flower")
onClicked: {
enabled = false;
root.givePresent("Flower");
root.finish();
}
}
Button {
text: Backend.translate("Give Egg")
onClicked: {
enabled = false;
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if (Math.random() < 0.03) {
root.givePresent("GiantEgg");
} else {
root.givePresent("Egg");
}
root.finish();
}
}
Button {
text: Backend.translate("Give Wine")
enabled: Math.random() < 0.3
onClicked: {
enabled = false;
root.givePresent("Wine");
root.finish();
}
}
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Button {
text: Backend.translate("Give Shoe")
enabled: Math.random() < 0.3
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onClicked: {
enabled = false;
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root.givePresent("Shoe");
root.finish();
}
}
}
RowLayout {
Button {
text: config.blockedUsers.indexOf(screenName.text) === -1 ? Backend.translate("Block Chatter") : Backend.translate("Unblock Chatter")
enabled: pid !== Self.id && pid > 0
onClicked: {
const idx = config.blockedUsers.indexOf(screenName.text);
if (idx === -1) {
config.blockedUsers.push(screenName.text);
} else {
config.blockedUsers.splice(idx, 1);
}
config.blockedUsersChanged();
}
}
Button {
text: Backend.translate("Kick From Room")
visible: !roomScene.isStarted && roomScene.isOwner
enabled: pid !== Self.id
onClicked: {
ClientInstance.notifyServer("KickPlayer", pid.toString());
root.finish();
}
}
}
}
function givePresent(p) {
ClientInstance.notifyServer(
"Chat",
JSON.stringify({
type: 2,
msg: "$!" + p + ":" + pid
})
);
}
onExtra_dataChanged: {
if (!extra_data.photo) return;
screenName.text = "";
playerGameData.text = "";
skillDesc.text = "";
const id = extra_data.photo.playerid;
if (id == 0) return;
root.pid = id;
screenName.text = extra_data.photo.screenName;
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if (!config.observing) {
const gamedata = JSON.parse(Backend.callLuaFunction("GetPlayerGameData", [id]));
const total = gamedata[0];
const win = gamedata[1];
const run = gamedata[2];
const winRate = (win / total) * 100;
const runRate = (run / total) * 100;
playerGameData.text = total === 0 ? Backend.translate("Newbie") :
Backend.translate("Win=%1 Run=%2 Total=%3").arg(winRate.toFixed(2))
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.arg(runRate.toFixed(2)).arg(total);
}
const data = JSON.parse(Backend.callLuaFunction("GetPlayerSkills", [id]));
data.forEach(t => {
skillDesc.append("<b>" + Backend.translate(t.name) + "</b>: " + t.description)
});
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const equips = JSON.parse(Backend.callLuaFunction("GetPlayerEquips", [id]));
equips.forEach(cid => {
const t = JSON.parse(Backend.callLuaFunction("GetCardData", [cid]));
skillDesc.append("--------------------");
skillDesc.append("<b>" + Backend.translate(t.name) + "</b>: " + Backend.translate(":" + t.name));
});
}
}