FreeKill/Fk/RoomElement/SkillButton.qml

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// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import Qt5Compat.GraphicalEffects
Item {
id: root
property alias skill: skill.text
property string type: "active"
property string orig: ""
property bool pressed: false
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property bool prelighted: false
onEnabledChanged: {
if (!enabled)
pressed = false;
}
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width: type !== "notactive" ? Math.max(80, skill.width + 8) : skill.width
height: type !== "notactive" ? 36 : 24
Image {
x: -13 - 120 * 0.166
y: -6 - 55 * 0.166
scale: 0.66
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source: type === "notactive" ? ""
: AppPath + "/image/button/skill/" + type + "/"
+ (enabled ? (pressed ? "pressed" : "normal") : "disabled")
}
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Image {
visible: type === "prelight"
source: AppPath + "/image/button/skill/" +
(prelighted ? "prelight.png" : "unprelight.png")
transformOrigin: Item.TopLeft
x: -10
scale: 0.7
}
Text {
anchors.centerIn: parent
topPadding: 5
id: skill
font.family: fontLi2.name
font.pixelSize: Math.max(26 - text.length, 18)
visible: false
font.bold: true
}
Glow {
id: glowItem
source: skill
anchors.fill: skill
color: "black"
spread: 0.3
radius: 5
}
LinearGradient {
anchors.fill: skill
source: skill
gradient: Gradient {
GradientStop {
position: 0
color: "#FEF7C2"
}
GradientStop {
position: 0.5
color: "#D2AD4A"
}
GradientStop {
position: 1
color: "#BE9878"
}
}
}
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TapHandler {
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enabled: root.type !== "notactive" && root.enabled
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onTapped: parent.pressed = !parent.pressed;
}
}