FreeKill/lua/lib/debugger.lua

591 lines
18 KiB
Lua
Raw Permalink Normal View History

--[[
Copyright (c) 2023 Scott Lembcke and Howling Moon Software
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
TODO:
* Print short function arguments as part of stack location.
* Properly handle being reentrant due to coroutines.
]]
-- notify 汉化 并根据fk/lua 5.4实际情况魔改
local dbg
-- ** FreeKill **: local the deleted global var here
local io = io
local os = os
local load = load
-- Use ANSI color codes in the prompt by default.
local COLOR_GRAY = ""
local COLOR_RED = ""
local COLOR_BLUE = ""
local COLOR_YELLOW = ""
local COLOR_RESET = ""
local GREEN_CARET = " => "
local function pretty(obj, max_depth)
if max_depth == nil then max_depth = dbg.pretty_depth end
-- Returns true if a table has a __tostring metamethod.
local function coerceable(tbl)
local meta = getmetatable(tbl)
return (meta and meta.__tostring)
end
local function recurse(obj, depth)
if type(obj) == "string" then
-- Dump the string so that escape sequences are printed.
return string.format("%q", obj)
elseif type(obj) == "table" and depth < max_depth and not coerceable(obj) then
local str = "{"
for k, v in pairs(obj) do
local pair = pretty(k, 0).." = "..recurse(v, depth + 1)
str = str..(str == "{" and pair or ", "..pair)
end
return str.."}"
else
-- tostring() can fail if there is an error in a __tostring metamethod.
local success, value = pcall(function() return tostring(obj) end)
return (success and value or "<!!__tostring 元方法出错!!>")
end
end
return recurse(obj, 0)
end
-- The stack level that cmd_* functions use to access locals or info
-- The structure of the code very carefully ensures this.
local CMD_STACK_LEVEL = 6
-- Location of the top of the stack outside of the debugger.
-- Adjusted by some debugger entrypoints.
local stack_top = 0
-- The current stack frame index.
-- Changed using the up/down commands
local stack_inspect_offset = 0
-- LuaJIT has an off by one bug when setting local variables.
local LUA_JIT_SETLOCAL_WORKAROUND = 0
-- Default dbg.read function
local function dbg_read(prompt)
dbg.write(prompt)
io.flush()
return io.read()
end
-- Default dbg.write function
local function dbg_write(str)
io.write(str)
end
local function dbg_writeln(str, ...)
if select("#", ...) == 0 then
dbg.write((str or "<NULL>").."\n")
else
dbg.write(string.format(str.."\n", ...))
end
end
local function format_loc(file, line) return COLOR_BLUE..file..COLOR_RESET..":"..COLOR_YELLOW..line..COLOR_RESET end
local function format_stack_frame_info(info)
local filename = info.source:match("@(.*)")
local source = filename and dbg.shorten_path(filename) or info.short_src
local namewhat = (info.namewhat == "" and "chunk at" or info.namewhat)
local name = (info.name and "'"..COLOR_BLUE..info.name..COLOR_RESET.."'" or format_loc(source, info.linedefined))
return format_loc(source, info.currentline)..", 在"..namewhat.." "..name
end
local repl
-- Return false for stack frames without source,
-- which includes C frames, Lua bytecode, and `loadstring` functions
local function frame_has_line(info) return info.currentline >= 0 end
local function hook_factory(repl_threshold)
return function(offset, reason)
return function(event, _)
-- Skip events that don't have line information.
if not frame_has_line(debug.getinfo(2)) then return end
-- Tail calls are specifically ignored since they also will have tail returns to balance out.
if event == "call" then
offset = offset + 1
elseif event == "return" and offset > repl_threshold then
offset = offset - 1
elseif event == "line" and offset <= repl_threshold then
repl(reason)
end
end
end
end
local hook_step = hook_factory(1)
local hook_next = hook_factory(0)
local hook_finish = hook_factory(-1)
-- Create a table of all the locally accessible variables.
-- Globals are not included when running the locals command, but are when running the print command.
local function local_bindings(offset, include_globals)
local level = offset + stack_inspect_offset + CMD_STACK_LEVEL
local func = debug.getinfo(level).func
local bindings = {}
-- Retrieve the upvalues
do local i = 1; while true do
local name, value = debug.getupvalue(func, i)
if not name then break end
bindings[name] = value
i = i + 1
end end
-- Retrieve the locals (overwriting any upvalues)
do local i = 1; while true do
local name, value = debug.getlocal(level, i)
if not name then break end
bindings[name] = value
i = i + 1
end end
-- Retrieve the varargs (works in Lua 5.2 and LuaJIT)
local varargs = {}
do local i = 1; while true do
local name, value = debug.getlocal(level, -i)
if not name then break end
varargs[i] = value
i = i + 1
end end
if #varargs > 0 then bindings["..."] = varargs end
if include_globals then
-- In Lua 5.2, you have to get the environment table from the function's locals.
local env = (_VERSION <= "Lua 5.1" and getfenv(func) or bindings._ENV)
return setmetatable(bindings, {__index = env or _G})
else
return bindings
end
end
-- Used as a __newindex metamethod to modify variables in cmd_eval().
local function mutate_bindings(_, name, value)
local FUNC_STACK_OFFSET = 3 -- Stack depth of this function.
local level = stack_inspect_offset + FUNC_STACK_OFFSET + CMD_STACK_LEVEL
-- Set a local.
do local i = 1; repeat
local var = debug.getlocal(level, i)
if name == var then
dbg_writeln(COLOR_YELLOW.."debugger.lua"..GREEN_CARET.."设置了局部变量 "..COLOR_BLUE..name..COLOR_RESET)
return debug.setlocal(level + LUA_JIT_SETLOCAL_WORKAROUND, i, value)
end
i = i + 1
until var == nil end
-- Set an upvalue.
local func = debug.getinfo(level).func
do local i = 1; repeat
local var = debug.getupvalue(func, i)
if name == var then
dbg_writeln(COLOR_YELLOW.."debugger.lua"..GREEN_CARET.."设置了上值 "..COLOR_BLUE..name..COLOR_RESET)
return debug.setupvalue(func, i, value)
end
i = i + 1
until var == nil end
-- Set a global.
dbg_writeln(COLOR_YELLOW.."debugger.lua"..GREEN_CARET.."设置了全局变量 "..COLOR_BLUE..name..COLOR_RESET)
_G[name] = value
end
-- Compile an expression with the given variable bindings.
local function compile_chunk(block, env)
local source = "debugger.lua REPL"
local chunk = nil
if _VERSION <= "Lua 5.1" then
chunk = loadstring(block, source)
if chunk then setfenv(chunk, env) end
else
-- The Lua 5.2 way is a bit cleaner
chunk = load(block, source, "t", env)
end
if not chunk then dbg_writeln(COLOR_RED.."错误: 无法编译代码:\n"..COLOR_RESET..block) end
return chunk
end
local SOURCE_CACHE = {}
local function where(info, context_lines)
local source = SOURCE_CACHE[info.source]
if not source then
source = {}
local filename = info.source:match("@(.*)")
if filename then
pcall(function() for line in io.lines(filename) do table.insert(source, line) end end)
elseif info.source then
for line in info.source:gmatch("(.-)\n") do table.insert(source, line) end
end
SOURCE_CACHE[info.source] = source
end
if source and source[info.currentline] then
for i = info.currentline - context_lines, info.currentline + context_lines do
local tab_or_caret = (i == info.currentline and GREEN_CARET or " ")
local line = source[i]
if line then dbg_writeln(COLOR_GRAY.."% 4d"..tab_or_caret.."%s", i, line) end
end
else
dbg_writeln(COLOR_RED.."错误: 源码不可用: "..COLOR_BLUE..info.short_src);
end
return false
end
-- Wee version differences
local unpack = unpack or table.unpack
local pack = function(...) return {n = select("#", ...), ...} end
local function cmd_step()
stack_inspect_offset = stack_top
return true, hook_step
end
local function cmd_next()
stack_inspect_offset = stack_top
return true, hook_next
end
local function cmd_finish()
local offset = stack_top - stack_inspect_offset
stack_inspect_offset = stack_top
return true, offset < 0 and hook_factory(offset - 1) or hook_finish
end
local function cmd_print(expr)
local env = local_bindings(1, true)
local chunk = compile_chunk("return "..expr, env)
if chunk == nil then return false end
-- Call the chunk and collect the results.
local results = pack(pcall(chunk, unpack(rawget(env, "...") or {})))
-- The first result is the pcall error.
if not results[1] then
dbg_writeln(COLOR_RED.."错误:"..COLOR_RESET.." "..results[2])
else
local output = ""
for i = 2, results.n do
output = output..(i ~= 2 and ", " or "")..dbg.pretty(results[i])
end
if output == "" then output = "<无返回值>" end
dbg_writeln(COLOR_BLUE..expr.. GREEN_CARET..output)
end
return false
end
local function cmd_eval(code)
local env = local_bindings(1, true)
local mutable_env = setmetatable({}, {
__index = env,
__newindex = mutate_bindings,
})
local chunk = compile_chunk(code, mutable_env)
if chunk == nil then return false end
-- Call the chunk and collect the results.
local success, err = pcall(chunk, unpack(rawget(env, "...") or {}))
if not success then
dbg_writeln(COLOR_RED.."错误:"..COLOR_RESET.." "..tostring(err))
end
return false
end
local function cmd_down()
local offset = stack_inspect_offset
local info
repeat -- Find the next frame with a file.
offset = offset + 1
info = debug.getinfo(offset + CMD_STACK_LEVEL)
until not info or frame_has_line(info)
if info then
stack_inspect_offset = offset
dbg_writeln("目前所在的栈帧: "..format_stack_frame_info(info))
if tonumber(dbg.auto_where) then where(info, dbg.auto_where) end
else
info = debug.getinfo(stack_inspect_offset + CMD_STACK_LEVEL)
dbg_writeln("已经位于栈底。")
end
return false
end
local function cmd_up()
local offset = stack_inspect_offset
local info
repeat -- Find the next frame with a file.
offset = offset - 1
if offset < stack_top then info = nil; break end
info = debug.getinfo(offset + CMD_STACK_LEVEL)
until frame_has_line(info)
if info then
stack_inspect_offset = offset
dbg_writeln("目前所在的栈帧: "..format_stack_frame_info(info))
if tonumber(dbg.auto_where) then where(info, dbg.auto_where) end
else
info = debug.getinfo(stack_inspect_offset + CMD_STACK_LEVEL)
dbg_writeln("已经位于栈顶。")
end
return false
end
local function cmd_where(context_lines)
local info = debug.getinfo(stack_inspect_offset + CMD_STACK_LEVEL)
return (info and where(info, tonumber(context_lines) or 5))
end
local function cmd_trace()
dbg_writeln("目前在栈帧 %d", stack_inspect_offset - stack_top)
local i = 0; while true do
local info = debug.getinfo(stack_top + CMD_STACK_LEVEL + i)
if not info then break end
local is_current_frame = (i + stack_top == stack_inspect_offset)
local tab_or_caret = (is_current_frame and GREEN_CARET or " ")
dbg_writeln(COLOR_GRAY.."% 4d"..COLOR_RESET..tab_or_caret.."%s", i, format_stack_frame_info(info))
i = i + 1
end
return false
end
local function cmd_locals()
local bindings = local_bindings(1, false)
-- Get all the variable binding names and sort them
local keys = {}
for k, _ in pairs(bindings) do table.insert(keys, k) end
table.sort(keys)
for _, k in ipairs(keys) do
local v = bindings[k]
-- Skip the debugger object itself, "(*internal)" values, and Lua 5.2's _ENV object.
if not rawequal(v, dbg) and k ~= "_ENV" and not k:match("%(.*%)") then
dbg_writeln(" "..COLOR_BLUE..k.. GREEN_CARET..dbg.pretty(v))
end
end
return false
end
local function cmd_help()
dbg.write(""
..COLOR_BLUE.." <回车>"..GREEN_CARET.."重复执行上一条命令\n"
..COLOR_BLUE.." c"..COLOR_YELLOW.."(ontinue)"..GREEN_CARET.."继续执行代码\n"
..COLOR_BLUE.." s"..COLOR_YELLOW.."(tep)"..GREEN_CARET.."单步执行下一行 (会深入到函数中)\n"
..COLOR_BLUE.." n"..COLOR_YELLOW.."(ext)"..GREEN_CARET.."单步执行下一行 (不深入到函数调用)\n"
..COLOR_BLUE.." f"..COLOR_YELLOW.."(inish)"..GREEN_CARET.."一直执行直到此函数返回\n"
..COLOR_BLUE.." u"..COLOR_YELLOW.."(p)"..GREEN_CARET.."上移一个栈帧\n"
..COLOR_BLUE.." d"..COLOR_YELLOW.."(own)"..GREEN_CARET.."下移一个栈帧\n"
..COLOR_BLUE.." w"..COLOR_YELLOW.."(here) "..COLOR_BLUE.."[行数]"..GREEN_CARET.."打印出当前行周围的代码\n"
..COLOR_BLUE.." e"..COLOR_YELLOW.."(val) "..COLOR_BLUE.."[语句]"..GREEN_CARET.."执行一个语句\n"
..COLOR_BLUE.." p"..COLOR_YELLOW.."(rint) "..COLOR_BLUE.."[表达式]"..GREEN_CARET.."求出表达式的值,并打印出结果\n"
..COLOR_BLUE.." t"..COLOR_YELLOW.."(race)"..GREEN_CARET.."打印函数调用栈\n"
..COLOR_BLUE.." l"..COLOR_YELLOW.."(ocals)"..GREEN_CARET.."打印函数参数、局部变量和上值\n"
..COLOR_BLUE.." h"..COLOR_YELLOW.."(elp)"..GREEN_CARET.."打印这条消息\n"
-- ..COLOR_BLUE.." q"..COLOR_YELLOW.."(uit)"..GREEN_CARET.."结束调试,继续执行代码\n"
)
return false
end
local last_cmd = false
local commands = {
["^c$"] = function() return true end,
["^s$"] = cmd_step,
["^n$"] = cmd_next,
["^f$"] = cmd_finish,
["^p%s+(.*)$"] = cmd_print,
["^e%s+(.*)$"] = cmd_eval,
["^u$"] = cmd_up,
["^d$"] = cmd_down,
["^w%s*(%d*)$"] = cmd_where,
["^t$"] = cmd_trace,
["^l$"] = cmd_locals,
["^h$"] = cmd_help,
["^q$"] = function() dbg.exit(0); return true end,
}
local function match_command(line)
for pat, func in pairs(commands) do
-- Return the matching command and capture argument.
if line:find(pat) then return func, line:match(pat) end
end
end
-- Run a command line
-- Returns true if the REPL should exit and the hook function factory
local function run_command(line)
-- GDB/LLDB exit on ctrl-d
if line == nil then dbg.exit(1); return true end
-- Re-execute the last command if you press return.
if line == "" then line = last_cmd or "h" end
local command, command_arg = match_command(line)
if command then
last_cmd = line
-- unpack({...}) prevents tail call elimination so the stack frame indices are predictable.
return unpack({command(command_arg)})
elseif dbg.auto_eval then
return unpack({cmd_eval(line)})
else
dbg_writeln(COLOR_RED.."错误:"..COLOR_RESET.." 无法识别命令 '%s'。\n输入 'h' 并按下回车键来查看命令列表。", line)
return false
end
end
repl = function(reason)
-- Skip frames without source info.
while not frame_has_line(debug.getinfo(stack_inspect_offset + CMD_STACK_LEVEL - 3)) do
stack_inspect_offset = stack_inspect_offset + 1
end
local info = debug.getinfo(stack_inspect_offset + CMD_STACK_LEVEL - 3)
reason = reason and (COLOR_YELLOW.."由于 "..COLOR_RED..reason..GREEN_CARET.." 中断执行\n") or ""
dbg_writeln(reason..format_stack_frame_info(info))
if tonumber(dbg.auto_where) then where(info, dbg.auto_where) end
repeat
local success, done, hook = pcall(run_command, dbg.read(COLOR_RED.."(dbg) "..COLOR_RESET))
if success then
debug.sethook(hook and hook(0), "crl")
else
local message = COLOR_RED.."INTERNAL DEBUGGER.LUA ERROR. ABORTING\n:"..COLOR_RESET.." "..done
dbg_writeln(message)
error(message)
end
until done
end
-- Make the debugger object callable like a function.
dbg = setmetatable({}, {
__call = function(_, condition, top_offset, source)
if condition then return end
top_offset = (top_offset or 0)
stack_inspect_offset = top_offset
stack_top = top_offset
debug.sethook(hook_next(1, source or "dbg()"), "crl")
return
end,
})
-- Expose the debugger's IO functions.
dbg.read = dbg_read
dbg.write = dbg_write
dbg.shorten_path = function (path) return path end
dbg.exit = function() end
dbg.writeln = dbg_writeln
dbg.pretty_depth = 3
dbg.pretty = pretty
dbg.pp = function(value, depth) dbg_writeln(dbg.pretty(value, depth)) end
dbg.auto_where = 1
dbg.auto_eval = true
local lua_error, lua_assert = error, assert
-- Works like error(), but invokes the debugger.
function dbg.error(err, level)
level = level or 1
dbg_writeln(COLOR_RED.."错误: "..COLOR_RESET..dbg.pretty(err))
dbg(false, level, "dbg.error()")
lua_error(err, level)
end
-- Works like assert(), but invokes the debugger on a failure.
function dbg.assert(condition, message)
if not condition then
dbg_writeln(COLOR_RED.."错误:"..COLOR_RESET..message)
dbg(false, 1, "dbg.assert()")
end
return lua_assert(condition, message)
end
-- Works like pcall(), but invokes the debugger on an error.
function dbg.call(f, ...)
return xpcall(f, function(err)
dbg_writeln(COLOR_RED.."错误: "..COLOR_RESET..dbg.pretty(err))
dbg(false, 1, "dbg.call()")
return err
end, ...)
end
-- Error message handler that can be used with lua_pcall().
function dbg.msgh(...)
if debug.getinfo(2) then
dbg_writeln(COLOR_RED.."错误: "..COLOR_RESET..dbg.pretty(...))
dbg(false, 1, "dbg.msgh()")
else
dbg_writeln(COLOR_RED.."debugger.lua: "..COLOR_RESET.."Lua代码中未发生错误。将在 dbg_pcall() 完成后继续执行代码。")
end
return ...
end
-- Assume stdin/out are TTYs unless we can use LuaJIT's FFI to properly check them.
local stdin_isatty = true
local stdout_isatty = true
-- Conditionally enable color support.
local color_maybe_supported = (stdout_isatty and os.getenv("TERM") and os.getenv("TERM") ~= "dumb")
if color_maybe_supported and not os.getenv("DBG_NOCOLOR") then
COLOR_GRAY = string.char(27) .. "[90m"
COLOR_RED = string.char(27) .. "[91m"
COLOR_BLUE = string.char(27) .. "[94m"
COLOR_YELLOW = string.char(27) .. "[33m"
COLOR_RESET = string.char(27) .. "[0m"
GREEN_CARET = string.char(27) .. "[92m => "..COLOR_RESET
end
return dbg