FreeKill/lua/core/card.lua

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---@class Card : Object
---@field package Package
---@field name string
---@field suit Suit
---@field number integer
---@field color Color
---@field id integer
---@field type CardType
---@field sub_type CardSubtype
---@field area CardArea
local Card = class("Card")
---@alias Suit integer
Card.Spade = 1
Card.Club = 2
Card.Heart = 3
Card.Diamond = 4
Card.NoSuit = 5
---@alias Color integer
Card.Black = 1
Card.Red = 2
Card.NoColor = 3
---@alias CardType integer
Card.TypeSkill = 1
Card.TypeBasic = 2
Card.TypeTrick = 3
Card.TypeEquip = 4
---@alias CardSubtype integer
Card.SubtypeNone = 1
Card.SubtypeDelayedTrick = 2
Card.SubtypeWeapon = 3
Card.SubtypeArmor = 4
Card.SubtypeDefensiveRide = 5
Card.SubtypeOffensiveRide = 6
Card.SubtypeTreasure = 7
---@alias CardArea integer
Card.Unknown = 0
Card.PlayerHand = 1
Card.PlayerEquip = 2
Card.PlayerJudge = 3
Card.PlayerSpecial = 4
Card.Processing = 5
Card.DrawPile = 6
Card.DiscardPile = 7
Card.Void = 8
function Card:initialize(name, suit, number, color)
self.name = name
self.suit = suit or Card.NoSuit
self.number = number or 0
if suit == Card.Spade or suit == Card.Club then
self.color = Card.Black
elseif suit == Card.Heart or suit == Card.Diamond then
self.color = Card.Red
elseif color ~= nil then
self.color = color
else
self.color = Card.NoColor
end
self.package = nil
self.id = 0
self.type = 0
self.sub_type = Card.SubTypeNone
end
function Card:getSuitString()
local suit = self.suit
if suit == Card.Spade then
return "spade"
elseif suit == Card.Heart then
return "heart"
elseif suit == Card.Club then
return "club"
elseif suit == Card.Diamond then
return "diamond"
else
return "unknown"
end
end
return Card