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import QtQuick
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QtObject {
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// Client configuration
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property real winX
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property real winY
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property real winWidth
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property real winHeight
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property var conf: ({})
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property string lastLoginServer
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property var savedPassword: ({})
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property string lobbyBg
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property string roomBg
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property string bgmFile
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property string language
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property var disabledPack: []
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property string preferedMode
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property int preferedPlayerNum
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// Player property of client
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property string serverAddr
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property string screenName: ""
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property string password: ""
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property string cipherText
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// Client data
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property int roomCapacity: 0
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property int roomTimeout: 0
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property bool enableFreeAssign: false
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property bool observing: false
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function loadConf() {
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conf = JSON.parse(Backend.loadConf());
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winX = conf.winX || 100;
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winY = conf.winY || 100;
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winWidth = conf.winWidth || 960;
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winHeight = conf.winHeight || 540;
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lastLoginServer = conf.lastLoginServer || "127.0.0.1";
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savedPassword = conf.savedPassword || {};
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lobbyBg = conf.lobbyBg || AppPath + "/image/background";
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roomBg = conf.roomBg || AppPath + "/image/gamebg";
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bgmFile = conf.bgmFile || AppPath + "/audio/system/bgm.mp3";
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language = conf.language || "zh_CN";
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disabledPack = conf.disabledPack || [ "test_p_0" ];
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preferedMode = conf.preferedMode || "aaa_role_mode";
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preferedPlayerNum = conf.preferedPlayerNum || 2;
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}
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function saveConf() {
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conf.winX = realMainWin.x;
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conf.winY = realMainWin.y;
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conf.winWidth = realMainWin.width;
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conf.winHeight = realMainWin.height;
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conf.lastLoginServer = lastLoginServer;
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conf.savedPassword = savedPassword;
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conf.lobbyBg = lobbyBg;
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conf.roomBg = roomBg;
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conf.bgmFile = bgmFile;
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conf.language = language;
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conf.disabledPack = disabledPack;
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conf.preferedMode = preferedMode;
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conf.preferedPlayerNum = preferedPlayerNum;
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Backend.saveConf(JSON.stringify(conf, undefined, 2));
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}
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}
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