FreeKill/qml/Pages/RoomElement/PhotoElement/EquipArea.qml

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import QtQuick
import ".."
import "../../skin-bank.js" as SkinBank
/* Layout of EquipArea:
* | Treasure |
| Weapon |
| Armor |
| +1 | -1 |
+---------------+
*/
Column {
height: 88
width: 138
property int itemHeight: Math.floor(height / 4)
property var items: [treasureItem, weaponItem, armorItem, defensiveHorseItem, offensiveHorseItem]
property var subtypes: ["treasure", "weapon", "armor", "defensive_horse", "offensive_horse"]
property int length: area.length
InvisibleCardArea {
id: area
checkExisting: true
}
EquipItem {
id: treasureItem
width: parent.width
height: itemHeight
opacity: 0
}
EquipItem {
id: weaponItem
width: parent.width
height: itemHeight
opacity: 0
}
EquipItem {
id: armorItem
width: parent.width
height: itemHeight
opacity: 0
}
Row {
width: parent.width
height: itemHeight
Item {
width: Math.ceil(parent.width / 2)
height: itemHeight
EquipItem {
id: defensiveHorseItem
width: parent.width
height: itemHeight
icon: "horse"
opacity: 0
}
}
Item {
width: Math.floor(parent.width / 2)
height: itemHeight
EquipItem {
id: offensiveHorseItem
width: parent.width
height: itemHeight
icon: "horse"
opacity: 0
}
}
}
function add(inputs)
{
area.add(inputs);
let card, item;
if (inputs instanceof Array) {
for (let i = 0; i < inputs.length; i++) {
card = inputs[i];
item = items[subtypes.indexOf(card.subtype)];
item.setCard(card);
item.show();
}
} else {
card = inputs;
item = items[subtypes.indexOf(card.subtype)];
item.setCard(card);
item.show();
}
}
function remove(outputs)
{
let result = area.remove(outputs);
for (let i = 0; i < result.length; i++) {
let card = result[i];
for (let j = 0; j < items.length; j++) {
let item = items[j];
if (item.cid === card.cid) {
item.reset();
item.hide();
}
}
}
return result;
}
function updateCardPosition(animated)
{
area.updateCardPosition(animated);
}
function getAllCards() {
return area.cards;
}
}