FreeKill/lua/client/i18n/zh_CN.lua

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Fk:loadTranslationTable{
-- Lobby
["Room List"] = "房间列表",
["Enter"] = "进入",
["Observe"] = "旁观",
["Edit Profile"] = "编辑个人信息",
["Username"] = "用户名",
["Avatar"] = "头像",
["Old Password"] = "旧密码",
["New Password"] = "新密码",
["Update Avatar"] = "更新头像",
["Update Password"] = "更新密码",
["Lobby BG"] = "大厅壁纸",
["Room BG"] = "房间背景",
["Game BGM"] = "游戏BGM",
["Poster Girl"] = "看板娘",
["Create Room"] = "创建房间",
["Room Name"] = "房间名字",
["$RoomName"] = "%1的房间",
["Player num"] = "玩家数目",
["Select general num"] = "选将数目",
["Game Mode"] = "游戏模式",
["Enable free assign"] = "自由选将",
["General Settings"] = "通常设置",
["Package Settings"] = "拓展包设置",
["General Packages"] = "武将拓展包",
["Card Packages"] = "卡牌拓展包",
["Generals Overview"] = "武将一览",
["Cards Overview"] = "卡牌一览",
["Scenarios Overview"] = "玩法一览",
["Replay"] = "录像",
["About"] = "关于",
["about_freekill_description"] = [[
# FreeKill
便DIY为首要目的的开源三国杀游戏
https://github.com/Notify-ctrl/FreeKill
]],
["about_qt_description"] = [[
# Qt
Qt是一个C++使API
使Qt 6.2+QtQuick开发UI使Qt的网络库开发服务端程序
https://www.qt.io
]],
["about_lua_description"] = [[
# Lua
Lua是一种小巧广
使Lua 5.4
https://www.lua.org
]],
["about_ossl_description"] = [[
# OpenSSL
OpenSSL是一个开源包
crypto库RSA加密算法支持
https://www.openssl.org
]],
["about_gplv3_description"] = [[
# GPLv3
GNU通用公共许可协议GPL广使广使
Qt是按照GPLv3协议开源的库readline库也属于GPLv3库QSanguosha也是以GPLv3协议开源的软件使GPLv3协议开源
https://gplv3.fsf.org
]],
["about_sqlite_description"] = [[
# SQLite
SQLite是一个轻量级的数据库
FreeKill使用sqlite3在服务端保存用户的各种信息
https://www.sqlite.org
]],
["about_git2_description"] = [[
# Libgit2
Libgit2是一个轻量级的C实现的库Git的大部分核心操作C语言交互的编程语言
FreeKill使用的是libgit2的C API使Git完成拓展包的下载
https://libgit2.org
]],
["Exit Lobby"] = "退出大厅",
["OK"] = "确定",
["Cancel"] = "取消",
["End"] = "结束",
["Quit"] = "退出",
["$WelcomeToLobby"] = "欢迎进入FreeKill游戏大厅",
-- Room
["$EnterRoom"] = "成功加入房间。",
["$Choice"] = "%1请选择",
["$ChooseGeneral"] = "请选择 %1 名武将",
["Same General Convert"] = "替换武将",
["Fight"] = "出战",
["#PlayCard"] = "出牌阶段,请使用一张牌",
["#AskForGeneral"] = "请选择 1 名武将",
["#AskForSkillInvoke"] = "你想发动技能“%1”吗",
["#AskForChoice"] = "%1请选择",
["#choose-trigger"] = "请选择一项技能发动",
["trigger"] = "选择技能",
["Please arrange cards"] = "请拖拽移动卡牌",
[" thinking..."] = " 思考中...",
["AskForGeneral"] = "选择武将",
["AskForGuanxing"] = "观星",
["AskForChoice"] = "选择",
["AskForPindian"] = "拼点",
["PlayCard"] = "出牌",
["AskForCardChosen"] = "选牌",
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["AskForCardsChosen"] = "选牌",
["#AskForChooseCard"] = "%1请选择其一张卡牌",
["$ChooseCard"] = "请选择一张卡牌",
["$Hand"] = "手牌区",
["$Equip"] = "装备区",
["$Judge"] = "判定区",
["#AskForUseActiveSkill"] = "请使用技能 %1",
["#AskForUseCard"] = "请使用卡牌 %1",
["#AskForResponseCard"] = "请打出卡牌 %1",
["#AskForNullification"] = "是否为目标为 %dest 的 %arg 使用无懈可击?",
["#AskForNullificationWithoutTo"] = "是否对 %src 使用的 %arg 使用无懈可击?",
["#AskForDiscard"] = "请弃置 %arg 张牌,最少 %arg2 张",
["#askForPindian"] = "请选择一张手牌作为拼点牌",
["Trust"] = "托管",
["Sort Cards"] = "牌序",
["Chat"] = "聊天",
["Log"] = "战报",
["Trusting ..."] = "托管中 ...",
["Observing ..."] = "旁观中 ...",
["$GameOver"] = "游戏结束",
["$Winner"] = "%1 获胜",
["$NoWinner"] = "平局!",
["Back To Lobby"] = "返回大厅",
}
-- Game concepts
Fk:loadTranslationTable{
["lord"] = "主公",
["loyalist"] = "忠臣",
["rebel"] = "反贼",
["renegade"] = "内奸",
["lord+loyalist"] = "主忠",
["normal_damage"] = "无属性",
["fire_damage"] = "火属性",
["thunder_damage"] = "雷属性",
["phase_judge"] = "判定阶段",
["phase_draw"] = "摸牌阶段",
["phase_play"] = "出牌阶段",
["phase_discard"] = "弃牌阶段",
["chained"] = "横置",
["not-chained"] = "重置",
}
-- related to sendLog
Fk:loadTranslationTable{
-- game processing
["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
["$GameStart"] = "== 游戏开始 ==",
["$GameEnd"] = "== 游戏结束 ==",
-- get/lose skill
["#AcquireSkill"] = "%from 获得了技能“%arg”",
["#LoseSkill"] = "%from 失去了技能“%arg”",
-- moveCards (they are sent by notifyMoveCards)
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["$PutCard"] = "%from 的 %arg 张牌被置于牌堆顶",
["$PutKnownCard"] = "%from 的牌 %card 被置于牌堆顶",
["$RemoveCardFromGame"] = "%arg2 张牌被作为 %arg 移出游戏",
["$AddToPile"] = "%card 被作为 %arg 移出游戏",
["$GetCardsFromPile"] = "%from 从 %arg 中获得了 %arg2 张牌 %card",
["$DrawCards"] = "%from 摸了 %arg 张牌 %card",
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["$GotCardBack"] = "%from 收回了 %arg 张牌 %card",
["$RecycleCard"] = "%from 从弃牌堆回收了 %arg 张牌 %card",
["$MoveCards"] = "%to 从 %from 处获得了 %arg 张牌 %card",
["$LightningMove"] = "%card 从 %from 转移到了 %to",
["$PasteCard"] = "%from 给 %to 贴了张 %card",
["$DiscardCards"] = "%from 弃置了 %arg 张牌 %card",
["$InstallEquip"] = "%from 装备了 %card",
["$UninstallEquip"] = "%from 卸载了 %card",
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["#ShowCard"] = "%from 展示了牌 %card",
-- phase
["#PhaseSkipped"] = "%from 跳过了 %arg",
["#GainAnExtraTurn"] = "%from 开始进行一个额外的回合",
-- useCard
["#UseCard"] = "%from 使用了牌 %card",
["#UseCardToTargets"] = "%from 使用了牌 %card目标是 %to",
["#CardUseCollaborator"] = "%from 在此次 %arg 中的子目标是 %to",
["#UseCardToCard"] = "%from 使用了牌 %card目标是 %arg",
["#ResponsePlayCard"] = "%from 打出了牌 %card",
["#UseVCard"] = "%from 将 %card 当 %arg 使用",
["#UseVCardToTargets"] = "%from 将 %card 当 %arg 使用,目标是 %to",
["#UseVCardToCard"] = "%from 将 %card 当 %arg2 使用,目标是 %arg",
["#ResponsePlayVCard"] = "%from 将 %card 当 %arg 打出",
["#UseV0Card"] = "%from 使用了 %arg",
["#UseV0CardToTargets"] = "%from 使用了 %arg目标是 %to",
["#UseV0CardToCard"] = "%from 使用了 %arg2目标是 %arg",
["#ResponsePlayV0Card"] = "%from 打出了 %arg",
["#FilterCard"] = "由于 %arg 的效果,与 %from 相关的 %arg2 被视为了 %arg3",
-- skill
["#InvokeSkill"] = "%from 发动了 “%arg”",
-- judge
["#StartJudgeReason"] = "%from 开始了 %arg 的判定",
["#InitialJudge"] = "%from 的判定牌为 %card",
["#ChangedJudge"] = "%from 发动“%arg”把 %to 的判定牌改为 %card",
["#JudgeResult"] = "%from 的判定结果为 %card",
-- turnOver
["#TurnOver"] = "%from 将武将牌翻面,现在是 %arg",
["face_up"] = "正面朝上",
["face_down"] = "背面朝上",
-- damage, heal and lose HP
["#Damage"] = "%to 对 %from 造成了 %arg 点 %arg2 伤害",
["#DamageWithNoFrom"] = "%from 受到了 %arg 点 %arg2 伤害",
["#LoseHP"] = "%from 失去了 %arg 点体力",
["#HealHP"] = "%from 回复了 %arg 点体力",
["#ShowHPAndMaxHP"] = "%from 现在的体力值为 %arg体力上限为 %arg2",
-- dying and death
["#EnterDying"] = "%from 进入了濒死阶段",
["#KillPlayer"] = "%from [%arg] 阵亡,凶手是 %to",
["#KillPlayerWithNoKiller"] = "%from [%arg] 阵亡,无伤害来源",
-- misc
["#GuanxingResult"] = "%from 的观星结果为 %arg 上 %arg2 下",
["#ChainStateChange"] = "%from %arg 了武将牌",
["#ChainDamage"] = "%from 处于连环状态,将受到传导的伤害",
}