FreeKill/qml/Pages/RoomLogic.js

466 lines
12 KiB
JavaScript
Raw Normal View History

var Card = {
Unknown : 0,
PlayerHand : 1,
PlayerEquip : 2,
PlayerJudge : 3,
PlayerSpecial : 4,
Processing : 5,
DrawPile : 6,
DiscardPile : 7,
Void : 8
}
function arrangePhotos() {
/* Layout of photos:
* +---------------+
* | 6 5 4 3 2 |
* | 7 1 |
* | dashboard |
* +---------------+
*/
const photoWidth = 175;
const roomAreaPadding = 10;
let verticalPadding = Math.max(10, roomArea.width * 0.01);
let horizontalSpacing = Math.max(30, roomArea.height * 0.1);
let verticalSpacing = (roomArea.width - photoWidth * 7 - verticalPadding * 2) / 6;
// Position 1-7
const regions = [
{ x: verticalPadding + (photoWidth + verticalSpacing) * 6, y: roomAreaPadding + horizontalSpacing * 2 },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 5, y: roomAreaPadding + horizontalSpacing },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 4, y: roomAreaPadding },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 3, y: roomAreaPadding },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 2, y: roomAreaPadding },
{ x: verticalPadding + photoWidth + verticalSpacing, y: roomAreaPadding + horizontalSpacing },
{ x: verticalPadding, y: roomAreaPadding + horizontalSpacing * 2 },
];
const regularSeatIndex = [
[4],
[3, 5],
[1, 4, 7],
[1, 3, 5, 7],
[1, 3, 4, 5, 7],
[1, 2, 3, 5, 6, 7],
[1, 2, 3, 4, 5, 6, 7],
];
let seatIndex = regularSeatIndex[playerNum - 2];
let item, region, i;
for (i = 0; i < playerNum - 1; i++) {
item = photos.itemAt(i);
if (!item)
continue;
region = regions[seatIndex[photoModel.get(i).index] - 1];
item.x = region.x;
item.y = region.y;
}
}
function doOkButton() {
if (roomScene.state == "playing") {
replyToServer(JSON.stringify(
{
card: dashboard.getSelectedCard(),
targets: selected_targets
}
));
return;
}
replyToServer("1");
}
function doCancelButton() {
replyToServer("");
}
function replyToServer(jsonData) {
roomScene.state = "notactive";
ClientInstance.replyToServer("", jsonData);
}
function getPhotoModel(id) {
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === id) {
return item;
}
}
return undefined;
}
function getPhoto(id) {
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === id) {
return photos.itemAt(i);
}
}
return undefined;
}
function getPhotoOrDashboard(id) {
let photo = getPhoto(id);
if (!photo) {
if (id === Self.id)
return dashboard;
}
return photo;
}
function getAreaItem(area, id) {
if (area === Card.DrawPile) {
return drawPile;
} else if (area === Card.DiscardPile || area === Card.Processing) {
return tablePile;
} else if (area === Card.AG) {
return popupBox.item;
}
let photo = getPhotoOrDashboard(id);
if (!photo) {
return null;
}
if (area === Card.PlayerHand) {
return photo.handcardArea;
} else if (area === Card.PlayerEquip)
return photo.equipArea;
else if (area === Card.PlayerJudge)
return photo.delayedTrickArea;
else if (area === Card.PlayerSpecial)
return photo.specialArea;
return null;
}
function moveCards(moves) {
for (let i = 0; i < moves.length; i++) {
let move = moves[i];
let from = getAreaItem(move.fromArea, move.from);
let to = getAreaItem(move.toArea, move.to);
if (!from || !to || from === to)
continue;
let items = from.remove(move.ids);
if (items.length > 0)
to.add(items);
to.updateCardPosition(true);
}
}
function setEmotion(id, emotion) {
let component = Qt.createComponent("RoomElement/PixmapAnimation.qml");
if (component.status !== Component.Ready)
return;
let photo = getPhoto(id);
if (!photo) {
if (id === dashboardModel.id) {
photo = dashboard.self;
} else {
return null;
}
}
let animation = component.createObject(photo, {source: emotion, anchors: {centerIn: photo}});
animation.finished.connect(() => animation.destroy());
animation.start();
}
function changeHp(id, delta, losthp) {
let photo = getPhoto(id);
if (!photo) {
if (id === dashboardModel.id) {
photo = dashboard.self;
} else {
return null;
}
}
if (delta < 0) {
if (!losthp) {
setEmotion(id, "damage")
photo.tremble()
}
}
}
function doIndicate(from, tos) {
let component = Qt.createComponent("RoomElement/IndicatorLine.qml");
if (component.status !== Component.Ready)
return;
let fromItem = getPhotoOrDashboard(from);
let fromPos = mapFromItem(fromItem, fromItem.width / 2, fromItem.height / 2);
let end = [];
for (let i = 0; i < tos.length; i++) {
if (from === tos[i])
continue;
let toItem = getPhotoOrDashboard(tos[i]);
let toPos = mapFromItem(toItem, toItem.width / 2, toItem.height / 2);
end.push(toPos);
}
let color = "#96943D";
let line = component.createObject(roomScene, {start: fromPos, end: end, color: color});
line.finished.connect(() => line.destroy());
line.running = true;
}
callbacks["AddPlayer"] = function(jsonData) {
// jsonData: int id, string screenName, string avatar
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === -1) {
let data = JSON.parse(jsonData);
let uid = data[0];
let name = data[1];
let avatar = data[2];
item.id = uid;
item.screenName = name;
item.general = avatar;
return;
}
}
}
function enableTargets(card) { // card: int | { skill: string, subcards: int[] }
let i = 0;
let candidate = (!isNaN(card) && card !== -1) || typeof(card) === "string";
let all_photos = [dashboard.self];
for (i = 0; i < playerNum - 1; i++) {
all_photos.push(photos.itemAt(i))
}
selected_targets = [];
for (i = 0; i < playerNum; i++) {
all_photos[i].selected = false;
}
if (candidate) {
let data = {
ok_enabled: false,
enabled_targets: []
}
all_photos.forEach(photo => {
photo.state = "candidate";
let id = photo.playerid;
let ret = JSON.parse(Backend.callLuaFunction(
"CanUseCardToTarget",
[card, id, selected_targets]
));
photo.selectable = ret;
})
okButton.enabled = JSON.parse(Backend.callLuaFunction(
"CardFeasible", [card, selected_targets]
));
} else {
all_photos.forEach(photo => {
photo.state = "normal";
photo.selected = false;
});
okButton.enabled = false;
}
}
function updateSelectedTargets(playerid, selected) {
let i = 0;
let card = dashboard.getSelectedCard();
let all_photos = [dashboard.self]
for (i = 0; i < playerNum - 1; i++) {
all_photos.push(photos.itemAt(i))
}
if (selected) {
selected_targets.push(playerid);
} else {
selected_targets.splice(selected_targets.indexOf(playerid), 1);
}
all_photos.forEach(photo => {
if (photo.selected) return;
let id = photo.playerid;
let ret = JSON.parse(Backend.callLuaFunction(
"CanUseCardToTarget",
[card, id, selected_targets]
));
photo.selectable = ret;
})
okButton.enabled = JSON.parse(Backend.callLuaFunction(
"CardFeasible", [card, selected_targets]
));
}
callbacks["RemovePlayer"] = function(jsonData) {
// jsonData: int uid
let uid = JSON.parse(jsonData)[0];
let model = getPhotoModel(uid);
if (typeof(model) !== "undefined") {
model.id = -1;
model.screenName = "";
model.general = "";
}
}
callbacks["RoomOwner"] = function(jsonData) {
// jsonData: int uid of the owner
let uid = JSON.parse(jsonData)[0];
if (dashboardModel.id === uid) {
dashboardModel.isOwner = true;
roomScene.dashboardModelChanged();
return;
}
let model = getPhotoModel(uid);
if (typeof(model) !== "undefined") {
model.isOwner = true;
}
}
callbacks["PropertyUpdate"] = function(jsonData) {
// jsonData: int id, string property_name, value
let data = JSON.parse(jsonData);
let uid = data[0];
let property_name = data[1];
let value = data[2];
if (Self.id === uid) {
dashboardModel[property_name] = value;
roomScene.dashboardModelChanged();
return;
}
let model = getPhotoModel(uid);
if (typeof(model) !== "undefined") {
model[property_name] = value;
}
}
callbacks["ArrangeSeats"] = function(jsonData) {
// jsonData: seat order
let order = JSON.parse(jsonData);
roomScene.isStarted = true;
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
item.seatNumber = order.indexOf(item.id) + 1;
}
dashboardModel.seatNumber = order.indexOf(Self.id) + 1;
roomScene.dashboardModelChanged();
// make Self to the first of list, then reorder photomodel
let selfIndex = order.indexOf(Self.id);
let after = order.splice(selfIndex);
after.push(...order);
let photoOrder = after.slice(1);
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
item.index = photoOrder.indexOf(item.id);
}
arrangePhotos();
}
function cancelAllFocus() {
let item;
for (let i = 0; i < playerNum - 1; i++) {
item = photos.itemAt(i);
item.progressBar.visible = false;
item.progressTip = "";
}
}
callbacks["MoveFocus"] = function(jsonData) {
// jsonData: int[] focuses, string command
cancelAllFocus();
let data = JSON.parse(jsonData);
let focuses = data[0];
let command = data[1];
let item, model;
for (let i = 0; i < playerNum - 1; i++) {
model = photoModel.get(i);
if (focuses.indexOf(model.id) != -1) {
item = photos.itemAt(i);
item.progressBar.visible = true;
item.progressTip = command + " thinking...";
}
}
}
callbacks["PlayerRunned"] = function(jsonData) {
// jsonData: int runner, int robot
let data = JSON.parse(jsonData);
let runner = data[0];
let robot = data[1];
let model = getPhotoModel(runner);
if (typeof(model) !== "undefined") {
model.id = robot;
}
}
callbacks["AskForGeneral"] = function(jsonData) {
// jsonData: string[] Generals
// TODO: choose multiple generals
let data = JSON.parse(jsonData);
roomScene.promptText = "Please choose 1 general";
roomScene.state = "replying";
roomScene.popupBox.source = "RoomElement/ChooseGeneralBox.qml";
let box = roomScene.popupBox.item;
box.choiceNum = 1;
box.accepted.connect(() => {
replyToServer(JSON.stringify([box.choices[0]]));
});
for (let i = 0; i < data.length; i++)
box.generalList.append({ "name": data[i] });
box.updatePosition();
}
callbacks["AskForSkillInvoke"] = function(jsonData) {
// jsonData: string name
roomScene.promptText = "Do you want to invoke '" + jsonData + "' ?";
roomScene.state = "responding";
}
callbacks["AskForChoice"] = function(jsonData) {
// jsonData: [ string[] choices, string skill ]
// TODO: multiple choices, e.g. benxi_ol
let data = JSON.parse(jsonData);
let choices = data[0];
let skill_name = data[1];
roomScene.promptText = skill_name + ": Please make choice";
roomScene.state = "replying";
roomScene.popupBox.source = "RoomElement/ChoiceBox.qml";
let box = roomScene.popupBox.item;
box.options = choices;
box.skill_name = skill_name;
box.accepted.connect(() => {
replyToServer(choices[box.result]);
});
}
callbacks["MoveCards"] = function(jsonData) {
// jsonData: merged moves
let moves = JSON.parse(jsonData);
moveCards(moves);
}
callbacks["PlayCard"] = function(jsonData) {
// jsonData: int playerId
let playerId = parseInt(jsonData);
if (playerId == Self.id) {
roomScene.promptText = "Please use a card";
roomScene.state = "playing";
}
}