FreeKill/lua/core/engine.lua

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2022-03-30 08:33:56 +00:00
---@class Engine : Object
---@field packages table
---@field skills table
---@field related_skills table
---@field generals table
---@field lords table
---@field cards table
---@field translations table
local Engine = class("Engine")
function Engine:initialize()
-- Engine should be singleton
if Fk ~= nil then
error("Engine has been initialized")
return
end
Fk = self
self.packages = {} -- name --> Package
self.skills = {} -- name --> Skill
self.related_skills = {} -- skillName --> relatedName
self.generals = {} -- name --> General
self.lords = {} -- lordName[]
self.cards = {} -- Card[]
self.translations = {} -- srcText --> translated
self:loadPackages()
end
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---@param pack Package
function Engine:loadPackage(pack)
assert(pack:isInstanceOf(Package))
if self.packages[pack.name] ~= nil then
error(string.format("Duplicate package %s detected", pack.name))
end
self.packages[pack.name] = pack
-- add cards, generals and skills to Engine
if pack.type == Package.CardPack then
self:addCards(pack.cards)
elseif pack.type == Package.GeneralPack then
self:addGenerals(pack.generals)
end
self:addSkills(pack:getSkills())
end
function Engine:loadPackages()
for _, dir in ipairs(FileIO.ls("packages")) do
if FileIO.isDir("packages/" .. dir) then
self:loadPackage(require(string.format("packages.%s", dir)))
end
end
end
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---@param t table
function Engine:loadTranslationTable(t)
assert(type(t) == "table")
for k, v in pairs(t) do
self.translations[k] = v
end
end
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---@param skill any
function Engine:addSkill(skill)
assert(skill.class:isSubclassOf(Skill))
if self.skills[skill.name] ~= nil then
error(string.format("Duplicate skill %s detected", skill.name))
end
self.skills[skill.name] = skill
end
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---@param skills any[]
function Engine:addSkills(skills)
assert(type(skills) == "table")
for _, skill in ipairs(skills) do
self:addSkill(skill)
end
end
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---@param general General
function Engine:addGeneral(general)
assert(general:isInstanceOf(General))
if self.generals[general.name] ~= nil then
error(string.format("Duplicate general %s detected", general.name))
end
self.generals[general.name] = general
end
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---@param generals General[]
function Engine:addGenerals(generals)
assert(type(generals) == "table")
for _, general in ipairs(generals) do
self:addGeneral(general)
end
end
local cardId = 1
---@param card Card
function Engine:addCard(card)
assert(card.class:isSubclassOf(Card))
card.id = cardId
cardId = cardId + 1
table.insert(self.cards, card)
end
---@param cards Card[]
function Engine:addCards(cards)
for _, card in ipairs(cards) do
self:addCard(card)
end
end
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---@param num number
---@param generalPool General[]
---@param except string[]
---@param filter function
---@return General[] generals
function Engine:getGeneralsRandomly(num, generalPool, except, filter)
if filter then
assert(type(filter) == "function")
end
generalPool = generalPool or self.generals
except = except or {}
local availableGenerals = {}
for _, general in pairs(generalPool) do
if not table.contains(except, general.name) and not (filter and filter(general)) then
table.insert(availableGenerals, general)
end
end
if #availableGenerals == 0 then
return {}
end
local result = {}
for i = 1, num do
local randomGeneral = math.random(1, #availableGenerals)
table.insert(result, availableGenerals[randomGeneral])
table.remove(availableGenerals, randomGeneral)
if #availableGenerals == 0 then
break
end
end
return result
end
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---@param except General[]
---@return General[]
function Engine:getAllGenerals(except)
local result = {}
for _, general in ipairs(self.generals) do
if not (except and table.contains(except, general)) then
table.insert(result, general)
end
end
return result
end
return Engine