FreeKill/packages/standard/game_rule.lua

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GameRule = fk.CreateTriggerSkill{
name = "game_rule",
events = {
fk.GameStart, fk.TurnStart,
fk.EventPhaseProceeding, fk.EventPhaseEnd, fk.EventPhaseChanging,
},
priority = 0,
can_trigger = function(self, event, target, player, data)
return (target == player) or (target == nil)
end,
on_trigger = function(self, event, target, player, data)
if RoomInstance.tag["SkipGameRule"] then
RoomInstance.tag["SkipGameRule"] = false
return false
end
if target == nil then
if event == fk.GameStart then
print("Game started")
RoomInstance.tag["FirstRound"] = true
end
return false
end
local room = player.room
switch(event, {
[fk.TurnStart] = function()
player = room.current
if room.tag["FirstRound"] == true then
room.tag["FirstRound"] = false
player:setFlag("Global_FirstRound")
end
-- TODO: send log
player:addMark("Global_TurnCount")
player:setMark("damage_point_round", 0)
if not player.faceup then
player:setFlag("-Global_FirstRound")
player:turnOver()
elseif not player.dead then
--player:play()
room:askForSkillInvoke(player, "rule")
end
end,
})
return false
end,
}