FreeKill/qml/Pages/RoomElement/Dashboard.qml

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QML
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import QtQuick
import QtQuick.Layouts
import Qt5Compat.GraphicalEffects
RowLayout {
id: root
property alias self: selfPhoto
property alias handcardArea: handcardAreaItem
property alias equipArea: selfPhoto.equipArea
property alias delayedTrickArea: selfPhoto.delayedTrickArea
property alias specialArea: selfPhoto.specialArea
property bool selected: selfPhoto.selected
property bool is_pending: false
property string pending_skill: ""
property var pending_card
property var pendings: [] // int[], store cid
property int selected_card: -1
property alias skillButtons: skillPanel.skill_buttons
property var expanded_piles: ({}) // name -> int[]
signal cardSelected(var card)
Item { width: 5 }
HandcardArea {
id: handcardAreaItem
Layout.fillWidth: true
Layout.preferredHeight: 130
Layout.alignment: Qt.AlignBottom
Layout.bottomMargin: 24
onWidthChanged: updateCardPosition(true);
}
SkillArea {
Layout.fillHeight: true
Layout.fillWidth: true
Layout.maximumWidth: width
Layout.maximumHeight: height
Layout.alignment: Qt.AlignBottom
Layout.bottomMargin: 32
Layout.rightMargin: -16
id: skillPanel
}
Photo {
id: selfPhoto
Layout.rightMargin: -175 / 8 + (roomArea.width - 175 * 0.75 * 7) / 8
handcards: handcardAreaItem.length
}
Connections {
target: handcardAreaItem
function onCardSelected(cardId, selected) {
dashboard.selectCard(cardId, selected);
}
}
function disableAllCards() {
handcardAreaItem.enableCards([]);
}
function unSelectAll(expectId) {
handcardAreaItem.unselectAll(expectId);
}
function expandPile(pile) {
let expanded_pile_names = Object.keys(expanded_piles);
if (expanded_pile_names.indexOf(pile) !== -1)
return;
let component = Qt.createComponent("CardItem.qml");
let parentPos = roomScene.mapFromItem(selfPhoto, 0, 0);
// FIXME: only expand equip area here. modify this if need true pile
expanded_piles[pile] = [];
if (pile === "_equip") {
let equips = selfPhoto.equipArea.getAllCards();
equips.forEach(data => {
data.x = parentPos.x;
data.y = parentPos.y;
let card = component.createObject(roomScene, data);
handcardAreaItem.add(card);
})
handcardAreaItem.updateCardPosition();
}
}
function retractPile(pile) {
let expanded_pile_names = Object.keys(expanded_piles);
if (expanded_pile_names.indexOf(pile) === -1)
return;
let parentPos = roomScene.mapFromItem(selfPhoto, 0, 0);
delete expanded_piles[pile];
if (pile === "_equip") {
let equips = selfPhoto.equipArea.getAllCards();
equips.forEach(data => {
let card = handcardAreaItem.remove([data.cid])[0];
card.origX = parentPos.x;
card.origY = parentPos.y;
card.destroyOnStop();
card.goBack(true);
})
handcardAreaItem.updateCardPosition();
}
}
function enableCards() {
// TODO: expand pile
let ids = [], cards = handcardAreaItem.cards;
for (let i = 0; i < cards.length; i++) {
if (JSON.parse(Backend.callLuaFunction("CanUseCard", [cards[i].cid, Self.id])))
ids.push(cards[i].cid);
}
handcardAreaItem.enableCards(ids)
if (pending_skill === "") {
cancelButton.enabled = false;
}
}
function selectCard(cardId, selected) {
if (pending_skill !== "") {
if (selected) {
pendings.push(cardId);
} else {
pendings.splice(pendings.indexOf(cardId), 1);
}
updatePending();
} else {
if (selected) {
handcardAreaItem.unselectAll(cardId);
selected_card = cardId;
} else {
handcardAreaItem.unselectAll();
selected_card = -1;
}
cardSelected(selected_card);
}
}
function getSelectedCard() {
if (pending_skill !== "") {
return JSON.stringify({
skill: pending_skill,
subcards: pendings
});
} else {
return selected_card;
}
}
function updatePending() {
if (pending_skill === "") return;
let enabled_cards = [];
let targets = roomScene.selected_targets;
handcardAreaItem.cards.forEach((card) => {
if (card.selected || JSON.parse(Backend.callLuaFunction(
"ActiveCardFilter",
[pending_skill, card.cid, pendings, targets]
)))
enabled_cards.push(card.cid);
});
handcardAreaItem.enableCards(enabled_cards);
if (JSON.parse(Backend.callLuaFunction(
"CanViewAs",
[pending_skill, pendings]
))) {
pending_card = {
skill: pending_skill,
subcards: pendings
};
cardSelected(JSON.stringify(pending_card));
} else {
pending_card = -1;
cardSelected(pending_card);
}
}
function startPending(skill_name) {
pending_skill = skill_name;
pendings = [];
handcardAreaItem.unselectAll();
for (let i = 0; i < skillButtons.count; i++) {
let item = skillButtons.itemAt(i);
item.enabled = item.pressed;
}
// TODO: expand pile
// TODO: equipment
updatePending();
}
function deactivateSkillButton() {
for (let i = 0; i < skillButtons.count; i++) {
skillButtons.itemAt(i).pressed = false;
}
}
function stopPending() {
pending_skill = "";
pending_card = -1;
// TODO: expand pile
// TODO: equipment
pendings = [];
handcardAreaItem.adjustCards();
handcardAreaItem.unselectAll();
cardSelected(-1);
}
function addSkill(skill_name) {
skillPanel.addSkill(skill_name);
}
function loseSkill(skill_name) {
skillPanel.loseSkill(skill_name);
}
function enableSkills() {
for (let i = 0; i < skillButtons.count; i++) {
let item = skillButtons.itemAt(i);
item.enabled = JSON.parse(Backend.callLuaFunction("ActiveCanUse", [item.orig]));
}
}
function disableSkills() {
for (let i = 0; i < skillButtons.count; i++)
skillButtons.itemAt(i).enabled = false;
}
}