FreeKill/Fk/RoomElement/UltSkillAnimation.qml

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QML
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import QtQuick
import QtQuick.Layouts
import Qt5Compat.GraphicalEffects
Item {
id: root
anchors.fill: parent
property string generalName: "liubei"
property string skillName
Rectangle {
id: mask
anchors.fill: parent
color: "black"
opacity: 0.5
}
GridLayout {
id: bg1
columns: 20
columnSpacing: 30
rowSpacing: 70
y: (root.height - height) / 2 + 25
x: -300
opacity: 0
Repeater {
model: 40
Text {
text: {
let o = "$" + skillName + "_" + generalName + (index % 2 + 1);
let p = luatr(o);
if (o !== p) {
return p;
}
o = "$" + skillName + (index % 2 + 1);
p = luatr(o);
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if (o === p) {
return "Ultimate Skill Invoked!";
}
return p;
}
color: "white"
font.pixelSize: 30
font.family: fontLibian.name
}
}
}
GridLayout {
id: bg2
columns: 20
columnSpacing: 30
rowSpacing: 70
y: (root.height - height) / 2 - 25
x: -250
opacity: 0
Repeater {
model: 40
Text {
text: {
let o = "$" + skillName + "_" + generalName + ((index + 1) % 2 + 1);
let p = luatr(o);
if (o !== p) {
return p;
}
o = "$" + skillName + ((index + 1) % 2 + 1);
p = luatr(o);
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if (o === p) {
return "Ultimate Skill Invoked!";
}
return p;
}
color: "white"
font.pixelSize: 30
font.family: fontLibian.name
}
}
}
GeneralCardItem {
id: herocard
name: generalName
scale: 2.7
x: root.width + 140
anchors.verticalCenter: parent.verticalCenter
opacity: 0
detailed: false
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}
Text {
topPadding: 5
id: skill
text: luatr(skillName)
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font.family: fontLi2.name
font.pixelSize: 40
x: root.width / 2 + 100
y: root.height + 300
color: "snow"
opacity: 0
scale: 3
style: Text.Outline
}
ParallelAnimation {
running: true
PropertyAnimation {
target: bg1
property: "x"
to: -200
duration: 2000
}
PropertyAnimation {
target: bg2
property: "x"
to: -350
duration: 2000
}
}
SequentialAnimation {
id: anim
running: false
ParallelAnimation {
PropertyAnimation {
targets: [ herocard, skill, bg1, bg2 ]
property: "opacity"
to: 1
duration: 500
}
PropertyAnimation {
target: herocard
property: "scale"
to: 3.3
duration: 500
}
PropertyAnimation {
target: herocard
property: "x"
to: (root.width - herocard.width) / 2 - 40
duration: 500
easing.type: Easing.InQuad
}
PropertyAnimation {
target: skill
property: "y"
to: root.height / 2 + 120
duration: 500
}
}
ParallelAnimation {
PropertyAnimation {
target: herocard
property: "x"
to: (root.width - herocard.width) / 2 - 120
duration: 1000
}
PropertyAnimation {
target: skill
property: "y"
to: root.height / 2 + 80
duration: 1000
}
}
ParallelAnimation {
PropertyAnimation {
targets: [ herocard, skill, mask, bg1, bg2 ]
property: "opacity"
to: 0
duration: 500
}
PropertyAnimation {
target: herocard
property: "scale"
to: 2.7
duration: 500
}
PropertyAnimation {
target: herocard
property: "x"
to: -100 - herocard.width
duration: 500
easing.type: Easing.OutQuad
}
PropertyAnimation {
target: skill
property: "y"
to: -300
duration: 500
easing.type: Easing.OutQuad
}
}
onFinished: {
roomScene.bigAnim.source = "";
}
}
function loadData(data) {
generalName = data.general;
skillName = data.skill_name;
anim.running = true;
}
}