2023-03-07 06:55:28 +00:00
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GameEvent.functions[GameEvent.DrawInitial] = function(self)
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local room = self.room
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for _, p in ipairs(room.alive_players) do
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room.logic:trigger(fk.DrawInitialCards, p, { num = 4 })
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end
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end
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2023-04-08 12:45:55 +00:00
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GameEvent.functions[GameEvent.Round] = function(self)
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local room = self.room
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local logic = room.logic
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local p
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logic:trigger(fk.RoundStart, room.current)
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repeat
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p = room.current
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GameEvent(GameEvent.Turn):exec()
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if room.game_finished then break end
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room.current = room.current:getNextAlive()
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until p.seat > p:getNextAlive().seat
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logic:trigger(fk.RoundEnd, p)
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end
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2023-03-07 06:55:28 +00:00
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GameEvent.functions[GameEvent.Turn] = function(self)
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local room = self.room
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room.logic:trigger(fk.TurnStart, room.current)
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end
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