FreeKill/lua/lsp/server.lua

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---@meta
---@class fk.Server
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FServer = {}
---@type fk.Server
fk.ServerInstance = {}
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---@class fk.Room
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--- Room (C++)
FRoom = {}
---@param owner fk.ServerPlayer
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---@param name string
---@param capacity integer
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function FServer:createRoom(owner,name,capacity)end
---@param id integer
---@return fk.Room
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function FServer:findRoom(id)end
---@return fk.Room
function FServer:lobby()end
---@param id integer
---@return fk.ServerPlayer
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function FServer:findPlayer(id)end
---@return fk.SQLite3
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function FServer:getDatabase()end
function FRoom:getServer()end
function FRoom:getId()end
function FRoom:isLobby()end
function FRoom:getName()end
function FRoom:setName(name)end
function FRoom:getCapacity()end
function FRoom:setCapacity(capacity)end
function FRoom:isFull()end
function FRoom:isAbandoned()end
function FRoom:addPlayer(player)end
function FRoom:removePlayer(player)end
function FRoom:getOwner()end
function FRoom:setOwner(owner)end
function FRoom:getPlayers()end
function FRoom:findPlayer(id)end
function FRoom:getTimeout()end
function FRoom:isStarted()end
function FRoom:doBroadcastNotify(targets,command,jsonData)end
function FRoom:gameOver()end