FreeKill/lua/server/gamelogic.lua

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Lua
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2022-03-30 08:33:56 +00:00
---@class GameLogic: Object
local GameLogic = class("GameLogic")
function GameLogic:initialize(room)
self.room = room
self.skill_table = {} -- TriggerEvent --> Skill[]
self.skills = {} -- skillName[]
self.event_stack = Stack:new()
self.role_table = {
{ "lord" },
{ "lord", "rebel" },
{ "lord", "rebel", "renegade" },
{ "lord", "loyalist", "rebel", "renegade" },
{ "lord", "loyalist", "rebel", "rebel", "renegade" },
{ "lord", "loyalist", "rebel", "rebel", "rebel", "renegade" },
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "renegade" },
{ "lord", "loyalist", "loyalist", "rebel", "rebel", "rebel", "rebel", "renegade" },
}
end
function GameLogic:run()
-- default logic
table.shuffle(self.room.players)
self:assignRoles()
self.room:adjustSeats()
self:chooseGenerals()
self:prepareForStart()
self:action()
end
function GameLogic:assignRoles()
local room = self.room
local n = #room.players
local roles = self.role_table[n]
table.shuffle(roles)
for i = 1, n do
local p = room.players[i]
p.role = roles[i]
if p.role == "lord" then
room:broadcastProperty(p, "role")
else
room:notifyProperty(p, p, "role")
end
end
end
function GameLogic:chooseGenerals()
local room = self.room
local function setPlayerGeneral(player, general)
if Fk.generals[general] == nil then return end
player.general = general
self.room:notifyProperty(player, player, "general")
end
local lord = room:getLord()
local lord_general = nil
if lord ~= nil then
local generals = Fk:getGeneralsRandomly(3)
for i = 1, #generals do
generals[i] = generals[i].name
end
lord_general = room:askForGeneral(lord, generals)
setPlayerGeneral(lord, lord_general)
room:broadcastProperty(lord, "general")
end
local nonlord = room:getOtherPlayers(lord)
local generals = Fk:getGeneralsRandomly(#nonlord * 3, Fk.generals, {lord_general})
table.shuffle(generals)
for _, p in ipairs(nonlord) do
local arg = {
(table.remove(generals, 1)).name,
(table.remove(generals, 1)).name,
(table.remove(generals, 1)).name,
}
p.request_data = json.encode(arg)
p.default_reply = arg[1]
end
room:doBroadcastRequest("AskForGeneral", nonlord)
for _, p in ipairs(nonlord) do
if p.general == "" and p.reply_ready then
local general = json.decode(p.client_reply)[1]
setPlayerGeneral(p, general)
else
setPlayerGeneral(p, p.default_reply)
end
p.default_reply = ""
end
end
function GameLogic:prepareForStart()
local room = self.room
local players = room.players
room.alive_players = players
for i = 1, #players - 1 do
players[i].next = players[i + 1]
end
players[#players].next = players[1]
for _, p in ipairs(players) do
assert(p.general ~= "")
local general = Fk.generals[p.general]
p.maxHp = general.maxHp
p.hp = general.hp
-- TODO: setup AI here
if p.role ~= "lord" then
room:broadcastProperty(p, "general")
elseif #players >= 5 then
p.maxHp = p.maxHp + 1
p.hp = p.hp + 1
end
room:broadcastProperty(p, "maxHp")
room:broadcastProperty(p, "hp")
-- TODO: add skills to player
end
-- TODO: prepare drawPile
-- TODO: init cards in drawPile
-- TODO: init trigger table for self
end
function GameLogic:action()
end
return GameLogic