2023-09-19 06:27:54 +00:00
|
|
|
|
-- SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
|
|
2023-10-07 15:05:27 +00:00
|
|
|
|
--[[
|
|
|
|
|
关于SmartAI: 一款参考神杀基本AI架构的AI体系。
|
|
|
|
|
该文件加载了AI常用的种种表以及实用函数等,并提供了可供拓展自定义AI逻辑的接口。
|
|
|
|
|
|
|
|
|
|
AI的核心在于编程实现对各种交互的回应(或者说应付各种room:askForXXX),
|
|
|
|
|
所以本文件的直接目的是编写出合适的函数充实smart_cb表以实现合理的答复,
|
|
|
|
|
但为了实现这个目的就还要去额外实现敌友判断、收益计算等等功能。
|
|
|
|
|
为了便于各个拓展快速编写AI,还要封装一些AI判断时常用的函数。
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
本文件包含以下内容:
|
|
|
|
|
1. 基本策略代码:定义各种全局表,以及smart_cb表
|
|
|
|
|
2. 敌我相关代码:关于如何判断敌我以及更新意向值等
|
|
|
|
|
3. 十分常用的各种函数(?)
|
|
|
|
|
|
2023-10-07 15:05:27 +00:00
|
|
|
|
-- TODO: 优化底层逻辑,防止AI每次操作之前都要json.decode一下。
|
|
|
|
|
-- TODO: 更加详细的文档
|
|
|
|
|
--]]
|
|
|
|
|
|
2023-09-19 06:27:54 +00:00
|
|
|
|
---@class SmartAI: AI
|
2023-12-03 10:45:25 +00:00
|
|
|
|
---@field private _memory table<string, any> @ AI底层的空间换时间机制
|
|
|
|
|
---@field public friends ServerPlayer[] @ 队友
|
|
|
|
|
---@field public enemies ServerPlayer[] @ 敌人
|
2023-10-06 19:22:57 +00:00
|
|
|
|
local SmartAI = AI:subclass("SmartAI")
|
|
|
|
|
|
2023-10-07 15:05:27 +00:00
|
|
|
|
---@type table<string, fun(self: SmartAI, jsonData: string): string>
|
|
|
|
|
local smart_cb = {}
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
function SmartAI:initialize(player)
|
|
|
|
|
AI.initialize(self, player)
|
|
|
|
|
self.cb_table = smart_cb
|
|
|
|
|
self.player = player
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
function SmartAI:makeReply()
|
|
|
|
|
self._memory = {}
|
|
|
|
|
return AI.makeReply(self)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
function SmartAI:__index(k)
|
|
|
|
|
if self._memory[k] then
|
|
|
|
|
return self._memory[k]
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local ret
|
|
|
|
|
if k == "enemies" then
|
|
|
|
|
ret = table.filter(self.room.alive_players, function(p)
|
|
|
|
|
return self:isEnemy(p)
|
|
|
|
|
end)
|
|
|
|
|
elseif k == "friends" then
|
|
|
|
|
ret = table.filter(self.room.alive_players, function(p)
|
|
|
|
|
return self:isFriend(p)
|
|
|
|
|
end)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
2023-12-03 10:45:25 +00:00
|
|
|
|
self._memory[k] = ret
|
|
|
|
|
return ret
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- AI框架中常用的模式化函数。
|
|
|
|
|
-- 先从表中选函数,若无则调用默认的。点点点是参数
|
|
|
|
|
function SmartAI:callFromTable(func_table, default_func, key, ...)
|
|
|
|
|
local f = func_table[key]
|
|
|
|
|
if type(f) == "function" then
|
|
|
|
|
return f(...)
|
|
|
|
|
elseif type(default_func) == "function" then
|
|
|
|
|
return default_func(...)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
else
|
2023-12-03 10:45:25 +00:00
|
|
|
|
return nil
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- 面板相关交互:对应操控手牌区、技能面板、直接选择目标的交互
|
|
|
|
|
-- 对应UI中的"responding"状态和"playing"状态
|
|
|
|
|
-- AI代码需要像实际操作UI那样完成以下几个任务:
|
|
|
|
|
-- * 点击技能按钮(出牌阶段或者打算使用ViewAsSkill)
|
|
|
|
|
-- * 技能如果带有interaction,则选择interaction
|
|
|
|
|
-- * 如果需要的话点选手牌
|
|
|
|
|
-- * 选择目标
|
|
|
|
|
-- * 点确定
|
|
|
|
|
-- 这些步骤归结起来,就是让AI想办法返回如下定义的UseReply
|
|
|
|
|
-- 或者返回nil表示点取消
|
|
|
|
|
--===================================================
|
|
|
|
|
|
|
|
|
|
---@class UseReply
|
2023-12-03 11:35:14 +00:00
|
|
|
|
---@field card? integer|string @ string情况下是json.encode后
|
|
|
|
|
---@field targets? integer[]
|
2023-12-03 10:45:25 +00:00
|
|
|
|
---@field special_skill string @ 出牌阶段空闲点使用实体卡特有
|
|
|
|
|
---@field interaction_data any @ 因技能而异,一般都是nil
|
|
|
|
|
|
2023-12-03 11:35:14 +00:00
|
|
|
|
---@param card integer|table
|
|
|
|
|
---@param targets? integer[]
|
|
|
|
|
---@param special_skill? string
|
|
|
|
|
---@param interaction_data? any
|
2023-12-03 10:45:25 +00:00
|
|
|
|
function SmartAI:buildUseReply(card, targets, special_skill, interaction_data)
|
|
|
|
|
if type(card) == "table" then card = json.encode(card) end
|
|
|
|
|
return {
|
|
|
|
|
card = card,
|
|
|
|
|
targets = targets or {},
|
|
|
|
|
special_skill = special_skill,
|
|
|
|
|
interaction_data = interaction_data,
|
|
|
|
|
}
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- AskForUseActiveSkill: 询问发动主动技/视为技
|
|
|
|
|
-- * 此处 UseReply.card 必定由 json.encode 而来
|
|
|
|
|
-- * 且原型为 { skill = skillName, subcards = integer[] }
|
|
|
|
|
----------------------------------------------------------
|
|
|
|
|
|
2023-12-03 11:35:14 +00:00
|
|
|
|
---@type table<string, fun(self: SmartAI, prompt: string, cancelable?: boolean, data: any): UseReply?>
|
2023-12-03 10:45:25 +00:00
|
|
|
|
fk.ai_active_skill = {}
|
|
|
|
|
|
|
|
|
|
smart_cb["AskForUseActiveSkill"] = function(self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
local data = json.decode(jsonData)
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local skillName, prompt, cancelable, extra_data = table.unpack(data)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local skill = Fk.skills[skillName]
|
2024-02-17 01:47:17 +00:00
|
|
|
|
skill._extra_data = extra_data
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local ret = self:callFromTable(fk.ai_active_skill, nil, skillName,
|
|
|
|
|
self, prompt, cancelable, extra_data)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
if ret then return json.encode(ret) end
|
|
|
|
|
if cancelable then return "" end
|
|
|
|
|
return RandomAI.cb_table["AskForUseActiveSkill"](self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- AskForUseCard: 询问使用卡牌
|
|
|
|
|
-- 判断函数一样返回UseReply,此时卡牌可能是integer或者string
|
|
|
|
|
-- 为string的话肯定是由ViewAsSkill转化而来
|
|
|
|
|
-- 真的要考虑ViewAsSkill吗,害怕
|
|
|
|
|
---------------------------------------------------------
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2024-02-17 01:46:48 +00:00
|
|
|
|
-- 使用牌相关——同时见于主动使用和响应式使用。
|
2023-12-03 10:45:25 +00:00
|
|
|
|
--- 键是prompt的第一项或者牌名,优先prompt,其次name,实在不行trueName。
|
2023-12-03 11:35:14 +00:00
|
|
|
|
---@type table<string, fun(self: SmartAI, pattern: string, prompt: string, cancelable?: boolean, extra_data?: UseExtraData): UseReply?>
|
2024-02-17 01:46:48 +00:00
|
|
|
|
fk.ai_use_card = setmetatable({}, {
|
|
|
|
|
__index = function(_, k)
|
|
|
|
|
-- FIXME: 感觉不妥
|
|
|
|
|
local c = Fk.all_card_types[k]
|
|
|
|
|
if not c then return nil end
|
|
|
|
|
if c.type == Card.TypeEquip then
|
|
|
|
|
return function(self, pattern, prompt, cancelable, extra_data)
|
|
|
|
|
local slashes = self:getCards(k, "use", extra_data)
|
|
|
|
|
if #slashes == 0 then return nil end
|
|
|
|
|
|
|
|
|
|
return self:buildUseReply(slashes[1].id)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end,
|
|
|
|
|
})
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local defauld_use_card = function(self, pattern, _, cancelable, exdata)
|
|
|
|
|
if cancelable then return nil end
|
|
|
|
|
local cards = self:getCards(pattern, "use", exdata)
|
|
|
|
|
if #cards == 0 then return nil end
|
|
|
|
|
|
|
|
|
|
-- TODO: 目标
|
|
|
|
|
return self:buildUseReply(cards[1].id)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
--- 请求使用,先试图使用prompt,再试图使用card_name,最后交给随机AI
|
|
|
|
|
smart_cb["AskForUseCard"] = function(self, jsonData)
|
|
|
|
|
local data = json.decode(jsonData)
|
|
|
|
|
local card_name, pattern, prompt, cancelable, extra_data = table.unpack(data)
|
|
|
|
|
|
|
|
|
|
local prompt_prefix = prompt:split(":")[1]
|
|
|
|
|
local key
|
|
|
|
|
if fk.ai_use_card[prompt_prefix] then
|
|
|
|
|
key = prompt_prefix
|
|
|
|
|
elseif fk.ai_use_card[card_name] then
|
|
|
|
|
key = card_name
|
2023-10-06 19:22:57 +00:00
|
|
|
|
else
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local tmp = card_name:split("__")
|
|
|
|
|
key = tmp[#tmp]
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local ret = self:callFromTable(fk.ai_use_card, defauld_use_card, key,
|
|
|
|
|
self, pattern, prompt, cancelable, extra_data)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
if ret then return json.encode(ret) end
|
|
|
|
|
if cancelable then return "" end
|
|
|
|
|
return RandomAI.cb_table["AskForUseCard"](self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- AskForResponseCard: 询问打出卡牌
|
|
|
|
|
-- 注意事项同前
|
|
|
|
|
-------------------------------------
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- 一样的牌名或者prompt做键优先prompt
|
2023-12-03 11:35:14 +00:00
|
|
|
|
---@type table<string, fun(self: SmartAI, pattern: string, prompt: string, cancelable?: boolean, extra_data: any): UseReply?>
|
2023-12-03 10:45:25 +00:00
|
|
|
|
fk.ai_response_card = {}
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local defauld_response_card = function(self, pattern, _, cancelable)
|
|
|
|
|
if cancelable then return nil end
|
|
|
|
|
local cards = self:getCards(pattern, "response")
|
|
|
|
|
if #cards == 0 then return nil end
|
|
|
|
|
return self:buildUseReply(cards[1].id)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- 同前
|
2023-10-07 15:05:27 +00:00
|
|
|
|
smart_cb["AskForResponseCard"] = function(self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
local data = json.decode(jsonData)
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local card_name, pattern, prompt, cancelable, extra_data = table.unpack(data)
|
|
|
|
|
|
|
|
|
|
local prompt_prefix = prompt:split(":")[1]
|
|
|
|
|
local key
|
|
|
|
|
if fk.ai_response_card[prompt_prefix] then
|
|
|
|
|
key = prompt_prefix
|
|
|
|
|
elseif fk.ai_response_card[card_name] then
|
|
|
|
|
key = card_name
|
2023-10-06 19:22:57 +00:00
|
|
|
|
else
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local tmp = card_name:split("__")
|
|
|
|
|
key = tmp[#tmp]
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local ret = self:callFromTable(fk.ai_response_card, defauld_response_card, key,
|
|
|
|
|
self, pattern, prompt, cancelable, extra_data)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
if ret then return json.encode(ret) end
|
|
|
|
|
if cancelable then return "" end
|
|
|
|
|
return RandomAI.cb_table["AskForResponseCard"](self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- PlayCard: 出牌阶段空闲时间点使用牌/技能
|
|
|
|
|
-- 老规矩得丢一个UseReply回来,但是自由度就高得多了
|
|
|
|
|
-- 需要完成的任务:从众多亮着的卡、技能中选一个
|
|
|
|
|
-- 考虑要不要用?用的话就用,否则选下个
|
|
|
|
|
-- 至于如何使用,可以复用askFor中的函数
|
|
|
|
|
-----------------------------------------------
|
|
|
|
|
smart_cb["PlayCard"] = function(self)
|
|
|
|
|
local extra_use_data = { playing = true }
|
|
|
|
|
local cards = self:getCards(".", "use", extra_use_data)
|
|
|
|
|
|
|
|
|
|
local card_names = {}
|
|
|
|
|
for _, cd in ipairs(cards) do
|
|
|
|
|
-- TODO: 视为技
|
2024-02-17 01:46:48 +00:00
|
|
|
|
-- 视为技对应的function一般会返回一张印出来的卡,又要纳入新的考虑范围了
|
|
|
|
|
-- 不过这种根据牌名判断的逻辑而言 可能需要调用多次视为技函数了
|
|
|
|
|
-- 要用好空间换时间
|
2023-12-03 10:45:25 +00:00
|
|
|
|
table.insertIfNeed(card_names, cd.name)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- TODO: 主动技
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- 第二步:考虑使用其中之一
|
|
|
|
|
local value_func = function(str) return #str end
|
|
|
|
|
for _, name in fk.sorted_pairs(card_names, value_func) do
|
|
|
|
|
if true then
|
|
|
|
|
local ret = self:callFromTable(fk.ai_use_card, nil,
|
|
|
|
|
fk.ai_use_card[name] and name or name:split("__")[2],
|
|
|
|
|
self, name, "", true, extra_use_data)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
if ret then return json.encode(ret) end
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return ""
|
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
---------------------------------------------------------------------
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- 其他交互:不涉及面板而是基于弹窗式的交互
|
|
|
|
|
-- 这块就灵活变通了,没啥非常通用的回复格式
|
|
|
|
|
-- ========================================
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- AskForSkillInvoke
|
|
|
|
|
-- 只能选择确定或者取消的交互。
|
|
|
|
|
-- 函数返回true或者false即可。
|
|
|
|
|
-----------------------------
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
---@type table<string, boolean | fun(self: SmartAI, extra_data: any, prompt: string): bool>
|
|
|
|
|
fk.ai_skill_invoke = {}
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
smart_cb["AskForSkillInvoke"] = function(self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
local data = json.decode(jsonData)
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local skillName, prompt = data[1], data[2]
|
|
|
|
|
local ask = fk.ai_skill_invoke[skillName]
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
if type(ask) == "function" then
|
|
|
|
|
return ask(self, prompt) and "1" or ""
|
|
|
|
|
elseif type(ask) == "boolean" then
|
|
|
|
|
return ask and "1" or ""
|
|
|
|
|
elseif Fk.skills[skillName].frequency == Skill.Frequent then
|
|
|
|
|
return "1"
|
2023-10-06 19:22:57 +00:00
|
|
|
|
else
|
2023-12-03 10:45:25 +00:00
|
|
|
|
return RandomAI.cb_table["AskForSkillInvoke"](self, jsonData)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- 敌友判断相关。
|
|
|
|
|
-- 目前才开始,做个明身份打牌的就行了。
|
|
|
|
|
--========================================
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
---@param target ServerPlayer
|
|
|
|
|
function SmartAI:isFriend(target)
|
|
|
|
|
if Self.role == target.role then return true end
|
|
|
|
|
local t = { "lord", "loyalist" }
|
|
|
|
|
if table.contains(t, Self.role) and table.contains(t, target.role) then return true end
|
2024-02-17 01:46:48 +00:00
|
|
|
|
if Self.role == "renegade" or target.role == "renegade" then return math.random() < 0.6 end
|
2023-12-03 10:45:25 +00:00
|
|
|
|
return false
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
2023-09-19 06:27:54 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
---@param target ServerPlayer
|
|
|
|
|
function SmartAI:isEnemy(target)
|
|
|
|
|
return not self:isFriend(target)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- 排序相关函数。
|
|
|
|
|
-- 众所周知AI要排序,再选出尽可能最佳的选项。
|
|
|
|
|
-- 这里提供了常见的完整排序和效率更高的不完整排序。
|
|
|
|
|
--=================================================
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- sorted_pairs 见 core/util.lua
|
|
|
|
|
|
|
|
|
|
-- 合法性检测相关
|
|
|
|
|
-- 以后估计会单开个合法性类然后改成套壳吧
|
|
|
|
|
--=================================================
|
|
|
|
|
|
|
|
|
|
-- TODO: 这东西估计会变成一个单独模块
|
|
|
|
|
local invalid_func_table = {
|
|
|
|
|
use = function(player, card, extra_data)
|
|
|
|
|
local playing = extra_data and extra_data.playing
|
|
|
|
|
return Player.prohibitUse(player, card) or (playing and not player:canUse(card))
|
2023-10-06 19:22:57 +00:00
|
|
|
|
end,
|
2023-12-03 10:45:25 +00:00
|
|
|
|
response = Player.prohibitResponse,
|
|
|
|
|
discard = Player.prohibitDiscard,
|
2023-10-06 19:22:57 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
--- 根据pattern获得所有手中的牌。
|
|
|
|
|
---@param pattern string
|
|
|
|
|
---@param validator? string @ 合法检测,须为use, response, discard之一或空
|
|
|
|
|
---@param extra_data? UseExtraData @ 出牌阶段用
|
|
|
|
|
---@return Card[]
|
|
|
|
|
function SmartAI:getCards(pattern, validator, extra_data)
|
|
|
|
|
validator = validator or ""
|
|
|
|
|
extra_data = extra_data or Util.DummyTable
|
|
|
|
|
local invalid_func = invalid_func_table[validator] or Util.FalseFunc
|
|
|
|
|
local exp = Exppattern:Parse(pattern)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
local cards = table.map(self.player:getHandlyIds(), Util.Id2CardMapper)
|
|
|
|
|
local ret = table.filter(cards, function(c)
|
|
|
|
|
return exp:match(c) and not invalid_func(self.player, c, extra_data)
|
|
|
|
|
end)
|
2023-10-06 19:22:57 +00:00
|
|
|
|
|
2023-12-03 10:45:25 +00:00
|
|
|
|
-- TODO: 考虑视为技,这里可以再返回一些虚拟牌
|
|
|
|
|
return ret
|
2023-09-19 06:27:54 +00:00
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return SmartAI
|