FreeKill/lua/server/events/init.lua

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-- Definitions of game events
GameEvent.ChangeHp = 1
GameEvent.Damage = 2
GameEvent.LoseHp = 3
GameEvent.Recover = 4
GameEvent.ChangeMaxHp = 5
dofile "lua/server/events/hp.lua"
GameEvent.Dying = 6
GameEvent.Death = 7
dofile "lua/server/events/death.lua"
GameEvent.MoveCards = 8
dofile "lua/server/events/movecard.lua"
GameEvent.UseCard = 9
GameEvent.RespondCard = 10
dofile "lua/server/events/usecard.lua"
GameEvent.SkillEffect = 11
-- GameEvent.AddSkill = 12
-- GameEvent.LoseSkill = 13
dofile "lua/server/events/skill.lua"
GameEvent.Judge = 14
dofile "lua/server/events/judge.lua"
GameEvent.DrawInitial = 15
GameEvent.Turn = 16
dofile "lua/server/events/gameflow.lua"
-- TODO: fix this
GameEvent.BreakEvent = 999