2023-04-09 05:35:35 +00:00
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.. SPDX-License-Identifier: GFDL-1.3-or-later
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2023-04-01 15:07:15 +00:00
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所有触发时机
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============
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下表列出了所有触发时机,以及它们对应的相关变量。
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(摸鱼了,没写完所有变量)
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.. container:: center
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+---------------------------+---------------------------+------------+
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| **时机** | **相关变量** | **可重写** |
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+===========================+===========================+============+
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| 游戏开始时 | | |
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+---------------------------+---------------------------+------------+
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| 回合即将开始时 | | |
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+---------------------------+---------------------------+------------+
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| 阶段开始时 | | |
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+---------------------------+---------------------------+------------+
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| 阶段结束时 | | |
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+---------------------------+---------------------------+------------+
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| 阶段被跳过时 | | |
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+---------------------------+---------------------------+------------+
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| 摸牌阶段摸牌时 | ` | |
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| | `'摸牌数量'``\ :数字类型 | |
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+---------------------------+---------------------------+------------+
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| 摸牌阶段摸牌后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 分发起始手牌时 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 分发起始手牌后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 回复体力时 | | |
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+---------------------------+---------------------------+------------+
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| ` | | |
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| `'回复的牌'``\ :卡牌类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'回复值'``\ :数字类型 | | |
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+---------------------------+---------------------------+------------+
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| 回复体力后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 失去体力前 | ``'失去值'``\ :数字类型 | |
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+---------------------------+---------------------------+------------+
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| 失去体力后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 体力变化后 | | |
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+---------------------------+---------------------------+------------+
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| 体力上限变化后 | | |
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+---------------------------+---------------------------+------------+
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| 失去技能后 | ``'技能'``\ :字符串类型 | |
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+---------------------------+---------------------------+------------+
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| 获得技能后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 开始判定时 | | |
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+---------------------------+---------------------------+------------+
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| 改判前 | | |
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+---------------------------+---------------------------+------------+
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| 改判后 | | |
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+---------------------------+---------------------------+------------+
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| 判定完成后 | | |
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+---------------------------+---------------------------+------------+
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| 拼点时 | | |
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+---------------------------+---------------------------+------------+
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| 拼点后 | | |
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+---------------------------+---------------------------+------------+
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| 翻面后 | | |
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+---------------------------+---------------------------+------------+
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| 连环状态改变后 | | |
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+---------------------------+---------------------------+------------+
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| 造成伤害时 | | |
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+---------------------------+---------------------------+------------+
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| ` | | |
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| `'伤害目标'``\ :玩家类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'造 | | |
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| 成伤害的牌'``\ :卡牌类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'伤害值'``\ :数字类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'伤害属性 | | |
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| '``\ :枚举值(数字类型) | | |
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+---------------------------+---------------------------+------------+
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| ``'造成伤 | | |
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| 害的原因'``\ :字符串类型 | | |
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+---------------------------+---------------------------+------------+
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| ``' | | |
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| 伤害被防止'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'伤害 | | |
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| 是传导伤害'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| 受到伤害时 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 造成伤害后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 受到伤害后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 造成伤害结算完成后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 进入濒死时 | | |
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+---------------------------+---------------------------+------------+
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| ``'濒死 | | |
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| 的伤害来源'``\ :玩家类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'造成濒死 | | |
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| 的伤害的牌'``\ :卡牌类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'濒 | | |
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| 死的伤害值'``\ :数字类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'濒死的伤害属性 | | |
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| '``\ :枚举值(数字类型) | | |
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+---------------------------+---------------------------+------------+
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| ``'造成濒死的伤 | | |
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| 害的原因'``\ :字符串类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'濒死的 | | |
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| 伤害被防止'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'濒死的伤害 | | |
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| 是传导伤害'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| 进入濒死后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 脱离濒死后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 求桃开始时 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 求桃完成后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 角色阵亡时 | | |
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+---------------------------+---------------------------+------------+
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| ``'死亡 | | |
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| 的伤害来源'``\ :玩家类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'造成死亡 | | |
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| 的伤害的牌'``\ :卡牌类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'死 | | |
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| 亡的伤害值'``\ :数字类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'死亡的伤害属性 | | |
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| '``\ :枚举值(数字类型) | | |
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+---------------------------+---------------------------+------------+
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| ``'造成死亡的伤 | | |
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| 害的原因'``\ :字符串类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'死亡的 | | |
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| 伤害被防止'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'死亡的伤害 | | |
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| 是传导伤害'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| 阵亡后判定胜负前 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 阵亡后判定胜负时 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 打出卡牌时 | | |
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+---------------------------+---------------------------+------------+
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| ``' | | |
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| 响应的目标'``\ :玩家类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'响应 | | |
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| 的牌被使用'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'响应 | | |
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| 的牌被改判'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| ``'响应 | | |
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| 的牌是手牌'``\ :布尔类型 | | |
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+---------------------------+---------------------------+------------+
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| 打出卡牌后 | 同上 | |
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+---------------------------+---------------------------+------------+
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| 卡牌移动前 | | |
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+---------------------------+---------------------------+------------+
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| 卡牌移动后 | | |
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+---------------------------+---------------------------+------------+
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| 卡牌使用后 | | |
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+---------------------------+---------------------------+------------+
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| 指定目标时 | | |
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+---------------------------+---------------------------+------------+
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| 确定目标时 | | |
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+---------------------------+---------------------------+------------+
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| 指定目标后 | | |
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+---------------------------+---------------------------+------------+
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| 确定目标后 | | |
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+---------------------------+---------------------------+------------+
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| 卡牌生效后 | | |
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+---------------------------+---------------------------+------------+
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| 卡牌结算完成后 | | |
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+---------------------------+---------------------------+------------+
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