2023-04-09 05:35:35 +00:00
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-- SPDX-License-Identifier: GPL-3.0-or-later
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2023-02-27 02:23:48 +00:00
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Fk:loadTranslationTable({
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-- Lobby
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2023-09-19 06:27:54 +00:00
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["Room List"] = "Room List (currently have %1 rooms)",
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2023-02-27 02:23:48 +00:00
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-- ["Enter"] = "进入",
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-- ["Observe"] = "旁观",
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-- ["Edit Profile"] = "编辑个人信息",
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-- ["Username"] = "用户名",
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-- ["Avatar"] = "头像",
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-- ["Old Password"] = "旧密码",
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-- ["New Password"] = "新密码",
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-- ["Update Avatar"] = "更新头像",
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-- ["Update Password"] = "更新密码",
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-- ["Lobby BG"] = "大厅壁纸",
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-- ["Room BG"] = "房间背景",
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-- ["Game BGM"] = "游戏BGM",
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2023-11-07 04:49:31 +00:00
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-- ["Poster Girl"] = "看板娘",
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-- ["BGM Volume"] = "BGM音量",
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-- ["Effect Volume"] = "音效音量",
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-- ["Userinfo Settings"] = "个人信息",
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-- ["BG Settings"] = "游戏背景",
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-- ["Audio Settings"] = "音频",
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-- ["Disable message audio"] = "禁用聊天语音",
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-- ["Hide unselectable cards"] = "下移不可选卡牌",
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["Ban General Settings"] = "Ban character settings",
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-- ["Search"] = "搜索",
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-- ["Back"] = "返回",
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2023-02-27 02:23:48 +00:00
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2023-11-07 04:49:31 +00:00
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-- ["Refresh Room List"] = "刷新房间列表",
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["Disable Extension"] = "Please ignore this checkbox",
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2023-02-27 02:23:48 +00:00
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-- ["Create Room"] = "创建房间",
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-- ["Room Name"] = "房间名字",
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["$RoomName"] = "%1's room",
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2023-11-07 04:49:31 +00:00
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["Player num"] = "Player count",
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["Select generals num"] = "Character selection count",
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-- ["No enough generals"] = "可用武将不足!",
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["Operation timeout"] = "Operation timeout (sec)",
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["Luck Card Times"] = "Luck card count",
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["Has Password"] = "(PW) ",
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-- ["Room Password"] = "房间密码",
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-- ["Please input room's password"] = "请输入房间的密码",
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["Add Robot"] = "Add robot",
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["Start Game"] = "Start game",
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-- ["Ready"] = "准备",
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["Cancel Ready"] = "Cancel ready",
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["Game Mode"] = "Game mode",
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2023-02-27 02:23:48 +00:00
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-- ["Enable free assign"] = "自由选将",
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2023-11-07 04:49:31 +00:00
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["Enable deputy general"] = "Enable deputy character",
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-- ["General Settings"] = "通常设置",
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-- ["Package Settings"] = "拓展包设置",
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["General Packages"] = "Character packages",
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["Card Packages"] = "Card packages",
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-- ["Select All"] = "全选",
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["Choose one handcard"] = "Sel. card",
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["Revert Selection"] = "Rev. Sel.",
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["Handcard selector"] = "Handcard selector, which is useful when have too many cards",
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["Give Flower"] = "Flower",
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["Give Egg"] = "Egg",
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["Give Wine"] = "Wine",
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["Give Shoe"] = "Shoe",
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["Block Chatter"] = "Block chatter",
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["Unblock Chatter"] = "Unblock chatter",
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["Kick From Room"] = "Kick",
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--["Newbie"] = "新手保护ing",
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["Win=%1 Run=%2 Total=%3"] = "Win=%1% Run=%2% Total=%3",
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["Win=%1\nRun=%2\nTotal=%3"] = "Win: %1%\nRun: %2%\nTotal: %3",
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["Ban List"] = "Ban character scheme",
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["List"] = "Scheme",
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-- ["New"] = "新建",
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-- ["Clear"] = "清空",
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["Help_Ban_List"] = "The 'Export' button will copy this scheme to clipboard." ..
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"And the 'Import' button will read the clipboard and import scheme from it, or report an error.",
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-- ["Export"] = "导出",
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["Export Success"] = "OK, you ban character schema has been copied to your clipboard.",
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-- ["Import"] = "导入",
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["Not Legal"] = "Error: invalid JSON string.",
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["Not JSON"] = "Error: improper JSON format.",
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["Import Success"] = "Imported ban scheme successfully.",
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2023-02-27 02:23:48 +00:00
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2023-11-07 04:49:31 +00:00
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["$OnlineInfo"] = "Lobby: %1, Online: %2",
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["Generals Overview"] = "Characters",
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["Cards Overview"] = "Cards",
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["Special card skills:"] = "<b>Special use method:</b>",
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["Every suit & number:"] = "<b>All suit and number:</b>",
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["Scenarios Overview"] = "Game modes",
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2023-02-27 02:23:48 +00:00
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-- ["Replay"] = "录像",
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-- ["Replay Manager"] = "来欣赏潇洒的录像吧!",
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["Game Win"] = "Win",
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["Game Lose"] = "Lose",
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["Play the Replay"] = "Play",
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["Delete Replay"] = "Delete",
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2023-02-27 02:23:48 +00:00
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-- ["About"] = "关于",
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["about_freekill_description"] = "<b>About FreeKill</b><br/>" ..
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2023-11-07 04:49:31 +00:00
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"FreeKill is an open-source Bang!-like board game, which is aim to be extensive.<br/>" ..
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2023-02-27 02:23:48 +00:00
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"<br/>Repo: https://github.com/Notify-ctrl/FreeKill",
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["about_qt_description"] = "<b>About Qt</b><br/>" ..
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"Qt是一个C++图形界面应用程序开发框架,拥有强大的跨平台能力以及易于使用的API。<br/>" ..
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"<br/>本程序使用Qt 6.2+,主要利用QtQuick开发UI,同时也使用Qt的网络库开发服务端程序。<br/>" ..
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"<br/>官网: https://www.qt.io",
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["about_lua_description"] = "<b>About Lua</b><br/>" ..
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"Lua是一种小巧、灵活、高效的脚本语言,广泛用于游戏开发中。<br/>" ..
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"<br/>本程序使用Lua 5.4,利用其完全实现了整个游戏逻辑。<br/>" ..
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"<br/>官网: https://www.lua.org",
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["about_ossl_description"] = "<b>About OpenSSL</b><br/>" ..
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"OpenSSL是一个开源包,用来提供安全通信与各种加密支持。<br/>" ..
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"<br/>本程序目前用到了crypto库,以获得RSA加密算法支持。<br/>" ..
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"<br/>官网: https://www.openssl.org",
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["about_gplv3_description"] = "<b>About GPLv3</b><br/>" ..
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"GNU通用公共许可协议(简称GPL)是一个广泛使用的自由软件许可证条款,它确保广大用户自由地使用、学习、共享或修改软件。<br/>" ..
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"<br/>由于Qt是按照GPLv3协议开源的库,与此同时本程序用到的readline库也属于GPLv3库,再加上QSanguosha也是以GPLv3协议开源的软件(从中借鉴了不少代码和思路),因此这个项目也使用GPLv3协议开源。<br/>" ..
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"<br/>官网: https://gplv3.fsf.org",
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["about_sqlite_description"] = "<b>About SQLite</b><br/>" ..
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"SQLite是一个轻量级的数据库,具有占用资源低、运行效率快、嵌入性好等优点。<br/>" ..
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"<br/>FreeKill使用sqlite3在服务端保存用户的各种信息。<br/>" ..
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"<br/>官网: https://www.sqlite.org",
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["about_git2_description"] = "<b>About Libgit2</b><br/>" ..
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"Libgit2是一个轻量级的、跨平台的、纯C实现的库,支持Git的大部分核心操作,并且支持几乎任何能与C语言交互的编程语言。<br/>" ..
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"<br/>FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下载、更新、管理等等功能。<br/>" ..
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"<br/>官网: https://libgit2.org",
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-- ["Exit Lobby"] = "退出大厅",
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-- ["OK"] = "确定",
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-- ["Cancel"] = "取消",
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-- ["End"] = "结束",
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-- ["Quit"] = "退出",
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["BanGeneral"] = "Ban",
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["ResumeGeneral"] = "Unban",
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-- ["Companions"] = "珠联璧合",
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-- ["Death audio"] = "阵亡",
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2023-02-27 02:23:48 +00:00
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["$WelcomeToLobby"] = "Welcome to FreeKill lobby!",
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["GameMode"] = "Game mode: ",
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["LuckCardNum"] = "Luck card count: ",
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["ResponseTime"] = "Operation time (sec): ",
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["GeneralBoxNum"] = "Character selection count: ",
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["CardPackages"] = "Enabled card pacakges: ",
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["IncludeFreeAssign"] = "<font color=\"red\">Free assign enabled</font>",
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["IncludeDeputy"] = "<font color=\"red\">Deputy character enabled</font>",
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-- Room
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["$EnterRoom"] = "Successfully entered the room.",
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["#currentRoundNum"] = "Round #%1",
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["$Choice"] = "%1: Please choose",
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["$ChooseGeneral"] = "Please choose %1 character(s)",
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["Same General Convert"] = "Convert character",
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-- ["Fight"] = "出战",
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["Show General Detail"] = "View skills",
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["#PlayCard"] = "Your turn now, please use a card",
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["#AskForGeneral"] = "Please choose a character",
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["#AskForSkillInvoke"] = "Do you want to use skill %1?",
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["#AskForLuckCard"] = "Do you want to use luck card (%1 times left)?",
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["AskForLuckCard"] = "Luck card",
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["#AskForChoice"] = "%1: Please choose",
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2023-11-07 04:57:00 +00:00
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["#AskForCheck"] = "%1: Please choose",
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["#choose-trigger"] = "Please choose the skill to use",
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["trigger"] = "Trigger skill",
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-- ["Please arrange cards"] = "请拖拽移动卡牌",
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-- ["Please click to move card"] = "请点击移动卡牌",
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-- [" thinking..."] = " 思考中...",
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["AskForGeneral"] = "Choosing character",
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["AskForGuanxing"] = "Stargazing",
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["AskForExchange"] = "Exchaging",
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["AskForChoice"] = "Making choice",
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2023-11-07 04:57:00 +00:00
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["AskForCheck"] = "Making choice",
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["AskForKingdom"] = "Choosing kingdom",
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["AskForPindian"] = "Point fight",
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["AskForMoveCardInBoard"] = "Moving cards",
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["PlayCard"] = "Playing card",
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["AskForCardChosen"] = "Choosing card",
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["AskForCardsChosen"] = "Choosing card",
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["#AskForChooseCard"] = "%1: please choose a card",
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["#AskForChooseCards"] = "%1: please choose %2~%3 cards",
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["$ChooseCard"] = "Choose a card",
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["$ChooseCards"] = "Choose %1~%2 cards",
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["$Hand"] = "Hand",
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["$Equip"] = "Equip",
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["$Judge"] = "Judge",
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['$Selected'] = "Selected",
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["#AskForUseActiveSkill"] = "Please use skill %1",
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["#AskForUseCard"] = "Please use card %1",
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["#AskForResponseCard"] = "Please play card %1",
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["#AskForNullification"] = "Do you want to use Nullification to %arg that targets to %dest?",
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["#AskForNullificationWithoutTo"] = "Do you want to use Nullification to %arg that used by %src?",
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["#AskForPeaches"] = "%src is dying, please use %arg Peach(es) to save him",
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["#AskForPeachesSelf"] = "You are dying, please use %arg Peach(es)/Alcohol to save yourself",
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["#AskForDiscard"] = "Please discard %arg cards (at least %arg2)",
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["#AskForCard"] = "Please choose %arg cards (at least %arg2)",
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["#askForPindian"] = "%arg: please choose a hand card for point fight",
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["#StartPindianReason"] = "%from started point fight (%arg)",
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["#ShowPindianCard"] = "The point fight card of %from is %card",
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["#ShowPindianResult"] = "%from %arg the point fight between %from and %to",
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["pindianwin"] = "won",
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["pindiannotwin"] = "lost",
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["#ChooseInitialKingdom"] = "Please choose your kingdom in this game",
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["#RevealGeneral"] = "%from revealed %arg %arg2",
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["mainGeneral"] = "main character",
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["deputyGeneral"] = "deputy character",
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["seat#1"] = "Seat#1",
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["seat#2"] = "Seat#2",
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["seat#3"] = "Seat#3",
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["seat#4"] = "Seat#4",
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["seat#5"] = "Seat#5",
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["seat#6"] = "Seat#6",
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["seat#7"] = "Seat#7",
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["seat#8"] = "Seat#8",
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["seat#9"] = "Seat#9",
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["seat#10"] = "Seat#10",
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["seat#11"] = "Seat#11",
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["seat#12"] = "Seat#12",
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["@ControledBy"] = "Controller",
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-- ["Menu"] = "菜单",
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-- ["Surrender"] = "投降",
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-- ["Surrender is disabled in this mode"] = "投降在该模式不可用",
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-- ["Quit"] = "退出",
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-- ["Are you sure to quit?"] = "是否确认退出对局(若对局开始则将计入逃跑次数)?",
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-- ["Trust"] = "托管",
|
2023-11-07 04:49:31 +00:00
|
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|
|
["Sort Cards"] = "Sort",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
-- ["Chat"] = "聊天",
|
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|
|
["Log"] = "Game Log",
|
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|
-- ["Trusting ..."] = "托管中 ...",
|
|
|
|
|
-- ["Observing ..."] = "旁观中 ...",
|
|
|
|
|
|
|
|
|
|
["$GameOver"] = "Game Over",
|
|
|
|
|
["$Winner"] = "Winner is %1",
|
2023-11-07 04:49:31 +00:00
|
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|
["$NoWinner"] = "Draw!",
|
|
|
|
|
-- ["Back To Room"] = "回到房间",
|
2023-02-27 02:23:48 +00:00
|
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|
-- ["Back To Lobby"] = "返回大厅",
|
2023-11-07 04:49:31 +00:00
|
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|
|
-- ["Save Replay"] = "保存录像",
|
|
|
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|
|
["Speed Resume"] = "Uniform",
|
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|
|
-- ["Speed Up"] = "加速",
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|
|
-- ["Speed Down"] = "减速",
|
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|
|
-- ["Pause"] = "暂停",
|
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|
|
-- ["Resume"] = "继续",
|
|
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|
|
|
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|
|
["Bulletin Info"] = [==[
|
|
|
|
|
Hello, world!
|
|
|
|
|
]==],
|
2023-02-27 02:23:48 +00:00
|
|
|
|
}, "en_US")
|
|
|
|
|
|
|
|
|
|
-- Game concepts
|
|
|
|
|
Fk:loadTranslationTable({
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|
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|
|
["lord"] = "Lord",
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|
|
["loyalist"] = "Loyalist",
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["rebel"] = "Rebel",
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|
["renegade"] = "Renegade",
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|
["lord+loyalist"] = "Lord and Loyalist",
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|
|
["normal_damage"] = "Normal",
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|
|
["fire_damage"] = "Fire",
|
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|
["thunder_damage"] = "Thunder",
|
2023-11-07 04:49:31 +00:00
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|
["ice_damage"] = "Ice",
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|
|
["hp_lost"] = "HP lost",
|
2023-02-27 02:23:48 +00:00
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|
2023-11-07 04:49:31 +00:00
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|
|
["phase_start"] = "Prepare phase",
|
2023-02-27 02:23:48 +00:00
|
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|
["phase_judge"] = "Judge phase",
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|
|
["phase_draw"] = "Draw phase",
|
2023-11-07 04:49:31 +00:00
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|
|
["phase_play"] = "Action phase",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
["phase_discard"] = "Discard phase",
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["phase_finish"] = "Finish phase",
|
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|
|
|
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|
|
-- ["chained"] = "横置",
|
|
|
|
|
-- ["un-chained"] = "重置",
|
|
|
|
|
["reset-general"] = "reset",
|
|
|
|
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|
|
["yang"] = "Yang",
|
|
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|
|
["yin"] = "Yin",
|
|
|
|
|
["quest_succeed"] = "succeed",
|
|
|
|
|
["quest_failed"] = "failed",
|
|
|
|
|
|
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|
|
-- ["card"] = "牌",
|
|
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|
|
["hand_card"] = "hand card",
|
|
|
|
|
["pile_draw"] = "draw pile",
|
|
|
|
|
["pile_discard"] = "discard pile",
|
|
|
|
|
["processing_area"] = "processing area",
|
|
|
|
|
["Pile"] = "pile",
|
|
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|
|
-- ["Top"] = "牌堆顶",
|
|
|
|
|
-- ["Bottom"] = "牌堆底",
|
|
|
|
|
-- ["Shuffle"] = "洗牌",
|
|
|
|
|
|
|
|
|
|
["general_card"] = "character card",
|
|
|
|
|
["General"] = "character",
|
|
|
|
|
["noGeneral"] = "no character",
|
|
|
|
|
["Hp"] = "HP",
|
|
|
|
|
["Damage"] = "DMG",
|
|
|
|
|
["Lost"] = "lost",
|
|
|
|
|
["Distance"] = "distance",
|
|
|
|
|
["Judge"] = "judge",
|
|
|
|
|
["Retrial"] = "retrial",
|
|
|
|
|
|
|
|
|
|
["_sealed"] = "Seal",
|
|
|
|
|
["weapon_sealed"] = "Weapon sealed",
|
|
|
|
|
["armor_sealed"] = "Armor sealed",
|
|
|
|
|
["treasure_sealed"] = "treasure sealed",
|
|
|
|
|
|
|
|
|
|
["WeaponSlot"] = "Weapon slot",
|
|
|
|
|
["ArmorSlot"] = "Armor slot",
|
|
|
|
|
["OffensiveRideSlot"] = "-1 horse slot",
|
|
|
|
|
["DefensiveRideSlot"] = "+1 horse slot",
|
|
|
|
|
["TreasureSlot"] = "Treasure slot",
|
|
|
|
|
["JudgeSlot"] = "Judge area",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
}, "en_US")
|
|
|
|
|
|
|
|
|
|
-- related to sendLog
|
|
|
|
|
Fk:loadTranslationTable({
|
|
|
|
|
-- game processing
|
|
|
|
|
["$AppendSeparator"] = '<font color="grey">------------------------------</font>',
|
|
|
|
|
["$GameStart"] = "== Game Started ==",
|
|
|
|
|
["$GameEnd"] = "== Game Over ==",
|
|
|
|
|
|
|
|
|
|
-- get/lose skill
|
|
|
|
|
["#AcquireSkill"] = '%from acquired the skill "%arg"',
|
|
|
|
|
["#LoseSkill"] = '%from lost the skill "%arg"',
|
|
|
|
|
|
|
|
|
|
-- moveCards (they are sent by notifyMoveCards)
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["$PutCard"] = "%arg card(s) of %from were put into draw pile",
|
|
|
|
|
["$PutKnownCard"] = "%card of %from were put into draw pile",
|
|
|
|
|
["$RemoveCardFromGame"] = "%arg2 card(s) were removed from game (as %arg)",
|
|
|
|
|
["$AddToPile"] = "%card were removed from game (as %arg)",
|
|
|
|
|
["$GetCardsFromPile"] = "%from got %arg2 card(s) %card from %arg",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
["$DrawCards"] = "%from drew %arg card(s) %card",
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["$PreyCardsFromPile"] = "%from got %arg card(s) %card",
|
|
|
|
|
["$GotCardBack"] = "%from took back %arg card(s) %card",
|
|
|
|
|
["$RecycleCard"] = "%from took back %arg card(s) %card from discard pile",
|
|
|
|
|
["$MoveCards"] = "%to got %arg card(s) %card from %from",
|
|
|
|
|
["$LightningMove"] = "%card transfered from %from to %to",
|
|
|
|
|
["$PasteCard"] = "%from used %card to %to",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
["$DiscardCards"] = "%from discarded %arg card(s) %card",
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["$InstallEquip"] = "%from equipped %card",
|
|
|
|
|
["$UninstallEquip"] = "%from uninstalled %card",
|
|
|
|
|
|
|
|
|
|
["#ShowCard"] = "%from showed card(s) %card",
|
|
|
|
|
["#Recast"] = "%from recasted %card",
|
|
|
|
|
["#RecastBySkill"] = "%from recasted %card by %arg",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
|
|
|
|
-- phase
|
|
|
|
|
["#PhaseSkipped"] = "%from skipped %arg",
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#GainAnExtraTurn"] = "%from started to play an extra turn",
|
|
|
|
|
["#GainAnExtraPhase"] = "%from started to play an extra phase (%arg)",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
|
|
|
|
-- useCard
|
|
|
|
|
["#UseCard"] = "%from used card %card",
|
|
|
|
|
["#UseCardToTargets"] = "%from used card %card,and the target was %to",
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#CardUseCollaborator"] = "%from choosed %to as the sub-target of %arg",
|
|
|
|
|
["#UseCardToCard"] = "%from used card %card, and the target was %arg",
|
|
|
|
|
["#ResponsePlayCard"] = "%from played card %card",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#UseVCard"] = "%from used card %card as %arg",
|
|
|
|
|
["#UseVCardToTargets"] = "%from used card %card as %arg, and the target was %to",
|
|
|
|
|
["#UseVCardToCard"] = "%from used card %card as %arg2, and the target was %arg",
|
|
|
|
|
["#ResponsePlayVCard"] = "%from played %card as %arg",
|
|
|
|
|
["#UseV0Card"] = "%from used %arg",
|
|
|
|
|
["#UseV0CardToTargets"] = "%from used %arg, target was %to",
|
|
|
|
|
["#UseV0CardToCard"] = "%from used %arg2,target was %arg",
|
|
|
|
|
["#ResponsePlayV0Card"] = "%from played %arg",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#FilterCard"] = "Due to %arg, %arg2 that related to %from was regarded as %arg3",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
|
|
|
|
-- skill
|
|
|
|
|
["#InvokeSkill"] = '%from used skill "%arg"',
|
|
|
|
|
|
|
|
|
|
-- judge
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#StartJudgeReason"] = "%from started a judgement (%arg)",
|
|
|
|
|
["#InitialJudge"] = "Judge card of %from was %card",
|
|
|
|
|
["#ChangedJudge"] = "%from invoked %arg, retrialed judgement of %to with %card",
|
|
|
|
|
["#JudgeResult"] = "The judge result of %from was %card",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
|
|
|
|
-- turnOver
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#TurnOver"] = "%from turned over character card, now his status is %arg",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
["face_up"] = "face up",
|
|
|
|
|
["face_down"] = "face down",
|
|
|
|
|
|
|
|
|
|
-- damage, heal and lose HP
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#Damage"] = "%to dealt %arg %arg2 DMG to %from",
|
|
|
|
|
["#DamageWithNoFrom"] = "%from took %arg %arg2 DMG",
|
|
|
|
|
["#LoseHP"] = "%from lost %arg HP",
|
|
|
|
|
["#HealHP"] = "%from healed %arg HP",
|
|
|
|
|
["#ShowHPAndMaxHP"] = "%from now has %arg HP (max HP = %arg2)",
|
|
|
|
|
["#LoseMaxHP"] = "%from lost %arg max HP",
|
|
|
|
|
["#HealMaxHP"] = "%from healed %arg max HP",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
|
|
|
|
-- dying and death
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#EnterDying"] = "%from is dying now",
|
|
|
|
|
["#KillPlayer"] = "%from [%arg] died, the killer was %to",
|
|
|
|
|
["#KillPlayerWithNoKiller"] = "%from [%arg] died without a killer",
|
|
|
|
|
["#Revive"] = "Wow, %from revived!",
|
|
|
|
|
|
|
|
|
|
-- change hero
|
|
|
|
|
["#ChangeHero"] = "%from changed his %arg3 %arg to %arg2",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
|
|
|
|
|
-- misc
|
2023-11-07 04:49:31 +00:00
|
|
|
|
["#GuanxingResult"] = "The stargazing result of %from was %arg top, %arg2 bottom",
|
|
|
|
|
["#ChainStateChange"] = "%from %arg his character card",
|
|
|
|
|
["#ChainDamage"] = "%from is chained, so he will suffer damage too",
|
|
|
|
|
["#ChangeKingdom"] = "%from changed kingdom from %arg to %arg2",
|
|
|
|
|
}, "en_US")
|
|
|
|
|
|
|
|
|
|
-- card footnote
|
|
|
|
|
Fk:loadTranslationTable({
|
|
|
|
|
["$$DiscardCards"] = "%from discards",
|
|
|
|
|
["$$PutCard"] = "%from puts",
|
|
|
|
|
|
|
|
|
|
["##UseCard"] = "%from uses",
|
|
|
|
|
["##UseCardTo"] = "%from to %to",
|
|
|
|
|
["##ResponsePlayCard"] = "%from plays",
|
|
|
|
|
["##ShowCard"] = "%from shows",
|
|
|
|
|
["##JudgeCard"] = "%arg judge",
|
2023-02-27 02:23:48 +00:00
|
|
|
|
}, "en_US")
|