63 lines
1.6 KiB
Lua
63 lines
1.6 KiB
Lua
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GameEvent.functions[GameEvent.Judge] = function(self)
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local data = table.unpack(self.data)
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local self = self.room
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local who = data.who
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self.logic:trigger(fk.StartJudge, who, data)
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data.card = Fk:getCardById(self:getNCards(1)[1])
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if data.reason ~= "" then
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self:sendLog{
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type = "#StartJudgeReason",
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from = who.id,
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arg = data.reason,
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}
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end
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self:sendLog{
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type = "#InitialJudge",
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from = who.id,
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card = {data.card.id},
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}
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self:moveCardTo(data.card, Card.Processing, nil, fk.ReasonPrey)
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self.logic:trigger(fk.AskForRetrial, who, data)
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self.logic:trigger(fk.FinishRetrial, who, data)
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Fk:filterCard(data.card.id, who, data)
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self:sendLog{
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type = "#JudgeResult",
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from = who.id,
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card = {data.card.id},
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}
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if data.pattern then
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self:delay(400);
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self:setCardEmotion(data.card.id, data.card:matchPattern(data.pattern) and "judgegood" or "judgebad")
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self:delay(900);
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end
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if self.logic:trigger(fk.FinishJudge, who, data) then
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self.logic:breakEvent()
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end
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if self:getCardArea(data.card.id) == Card.Processing then
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self:moveCardTo(data.card, Card.DiscardPile, nil, fk.ReasonPutIntoDiscardPile)
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end
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end
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GameEvent.cleaners[GameEvent.Judge] = function(self)
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local data = table.unpack(self.data)
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local self = self.room
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if self:getCardArea(data.card.id) == Card.Processing then
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self:moveCardTo(data.card, Card.DiscardPile, nil, fk.ReasonPutIntoDiscardPile)
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end
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-- prohibit access to judge.card
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setmetatable(data, {
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__index = function(self, key)
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if key == "card" then
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error("__manuallyBreak")
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end
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return rawget(self, key)
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end
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})
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end
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