FreeKill/packages/standard/ai/aux_skills.lua

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-- aux_skill的AI文件。aux_skill的重量级程度无需多说。
-- 这个文件说是第二个smart_ai.lua也不为过。
-- discard_skill: 弃牌相关AI
-----------------------------
--- 弃牌相关判定函数的表。键为技能名,值为原型如下的函数。
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---@type table<string, fun(self: SmartAI, min_num: number, num: number, include_equip?: boolean, cancelable?: boolean, pattern: string, prompt: string): integer[]?>
fk.ai_discard = {}
local default_discard = function(self, min_num, num, include_equip, cancelable, pattern, prompt)
if cancelable then return nil end
local flag = "h"
if include_equip then
flag = "he"
end
local ret = {}
local cards = self.player:getCardIds(flag)
for _, cid in ipairs(cards) do
table.insert(ret, cid)
if #ret >= min_num then
break
end
end
return ret
end
fk.ai_active_skill["discard_skill"] = function(self, prompt, cancelable, data)
local ret = self:callFromTable(fk.ai_discard, not cancelable and default_discard, data.skillName,
self, data.min_num, data.num, data.include_equip, cancelable, data.pattern, prompt)
if ret == nil or #ret < data.min_num then return nil end
return self:buildUseReply { skill = "discard_skill", subcards = ret }
end
-- choose_players_skill: 选人相关AI
-------------------------------------
---@class ChoosePlayersReply
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---@field cardId? integer
---@field targets integer[]
--- 选人相关判定函数的表。键为技能名,值为原型如下的函数。
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---@type table<string, fun(self: SmartAI, targets: integer[], min_num: number, num: number, cancelable?: boolean): ChoosePlayersReply?>
fk.ai_choose_players = {}
fk.ai_active_skill["choose_players_skill"] = function(self, prompt, cancelable, data)
local ret = self:callFromTable(fk.ai_choose_players, nil, data.skillName,
self, data.targets, data.min_num, data.num, cancelable)
if ret then
return self:buildUseReply({ skill = "choose_players_skill", subcards = { ret.cardId } }, ret.targets)
end
end