2024-02-17 01:46:48 +00:00
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-- 作Room和Client的基类,这二者有不少共通之处
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---@class AbstractRoom : Object
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---@fiele public players Player[] @ 房内参战角色们
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---@field public alive_players Player[] @ 所有存活玩家的数组
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---@field public observers Player[] @ 看戏的
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---@field public current Player @ 当前行动者
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---@field public status_skills table<class, Skill[]> @ 这个房间中含有的状态技列表
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---@field public filtered_cards table<integer, Card> @ 见于Engine,其实在这
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---@field public printed_cards table<integer, Card> @ 同上
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---@field public skill_costs table<string, any> @ 用来存skill.cost_data
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---@field public card_marks table<integer, any> @ 用来存实体卡的card.mark
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---@field public banners table<string, any> @ 全局mark
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local AbstractRoom = class("AbstractRoom")
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function AbstractRoom:initialize()
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self.players = {}
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self.alive_players = {}
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self.observers = {}
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self.current = nil
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self.status_skills = {}
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for class, skills in pairs(Fk.global_status_skill) do
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self.status_skills[class] = {table.unpack(skills)}
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end
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self.filtered_cards = {}
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self.printed_cards = {}
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self.skill_costs = {}
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self.card_marks = {}
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self.banners = {}
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end
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-- 仅供注释,其余空函数一样
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---@param id integer
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---@return Player?
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function AbstractRoom:getPlayerById(id) end
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--- 获取一张牌所处的区域。
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---@param cardId integer | Card @ 要获得区域的那张牌,可以是Card或者一个id
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---@return CardArea @ 这张牌的区域
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2024-04-19 12:53:19 +00:00
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function AbstractRoom:getCardArea(cardId) return Card.Unknown end
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2024-02-17 01:46:48 +00:00
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function AbstractRoom:setBanner(name, value)
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if value == 0 then value = nil end
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self.banners[name] = value
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end
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function AbstractRoom:getBanner(name)
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return self.banners[name]
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end
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return AbstractRoom
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