FreeKill/lua/server/events/pindian.lua

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GameEvent.functions[GameEvent.Pindian] = function(self)
local pindianData = table.unpack(self.data)
local self = self.room
self.logic:trigger(fk.StartPindian, pindianData.from, pindianData)
if pindianData.reason ~= "" then
self:sendLog{
type = "#StartPindianReason",
from = pindianData.from.id,
arg = pindianData.reason,
}
end
local extraData = {
num = 1,
min_num = 1,
include_equip = false,
reason = pindianData.reason
}
local prompt = "#askForPindian"
local data = { "choose_cards_skill", prompt, true, json.encode(extraData) }
local targets = {}
if not pindianData.fromCard then
table.insert(targets, pindianData.from)
pindianData.from.request_data = json.encode(data)
end
for _, to in ipairs(pindianData.tos) do
if not (pindianData.results[to.id] and pindianData.results[to.id].toCard) then
table.insert(targets, to)
to.request_data = json.encode(data)
end
end
self:notifyMoveFocus(targets, "AskForPindian")
self:doBroadcastRequest("AskForUseActiveSkill", targets)
local moveInfos = {}
for _, p in ipairs(targets) do
local pindianCard
if p.reply_ready then
local replyCard = json.decode(p.client_reply).card
pindianCard = Fk:getCardById(json.decode(replyCard).subcards[1])
else
pindianCard = Fk:getCardById(p:getCardIds(Player.Hand)[1])
end
if p == pindianData.from then
pindianData.fromCard = pindianCard
else
pindianData.results[p.id] = pindianData.results[p.id] or {}
pindianData.results[p.id].toCard = pindianCard
end
table.insert(moveInfos, {
ids = { pindianCard.id },
from = p.id,
toArea = Card.Processing,
moveReason = fk.ReasonPut,
skillName = pindianData.reason,
moveVisible = true,
})
end
self:moveCards(table.unpack(moveInfos))
self.logic:trigger(fk.PindianCardsDisplayed, nil, pindianData)
for toId, result in pairs(pindianData.results) do
if pindianData.fromCard.number > result.toCard.number then
pindianData.results[toId].winner = pindianData.from
elseif pindianData.fromCard.number > result.toCard.number then
pindianData.results[toId].winner = Fk:getCardById(toId)
end
local singlePindianData = {
from = pindianData.from,
to = self:getPlayerById(toId),
fromCard = pindianData.fromCard,
toCard = result.toCard,
winner = pindianData.results[toId].winner,
}
self.logic:trigger(fk.PindianResultConfirmed, nil, singlePindianData)
end
if self.logic:trigger(fk.PindianFinished, pindianData.from, pindianData) then
self.logic:breakEvent()
end
end
GameEvent.cleaners[GameEvent.Pindian] = function(self)
local pindianData = table.unpack(self.data)
local self = self.room
local toProcessingArea = {}
local leftFromCardIds = self:getSubcardsByRule(pindianData.fromCard, { Card.Processing })
if #leftFromCardIds > 0 then
table.insertTable(toProcessingArea, leftFromCardIds)
end
for _, result in pairs(pindianData.results) do
local leftToCardIds = self:getSubcardsByRule(result.toCard, { Card.Processing })
if #leftToCardIds > 0 then
table.insertTable(toProcessingArea, leftToCardIds)
end
end
if #toProcessingArea > 0 then
self:moveCards({
ids = toProcessingArea,
toArea = Card.DiscardPile,
moveReason = fk.ReasonPutIntoDiscardPile,
})
end
if not self.interrupted then return end
end