118 lines
4.2 KiB
Lua
118 lines
4.2 KiB
Lua
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GameEvent.functions[GameEvent.MoveCards] = function(self)
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local args = self.data
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local self = self.room
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---@type CardsMoveStruct[]
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local cardsMoveStructs = {}
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local infoCheck = function(info)
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assert(table.contains({ Card.PlayerHand, Card.PlayerEquip, Card.PlayerJudge, Card.PlayerSpecial, Card.Processing, Card.DrawPile, Card.DiscardPile, Card.Void }, info.toArea))
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assert(info.toArea ~= Card.PlayerSpecial or type(info.specialName) == "string")
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assert(type(info.moveReason) == "number")
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end
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for _, cardsMoveInfo in ipairs(args) do
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if #cardsMoveInfo.ids > 0 then
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infoCheck(cardsMoveInfo)
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---@type MoveInfo[]
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local infos = {}
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for _, id in ipairs(cardsMoveInfo.ids) do
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table.insert(infos, {
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cardId = id,
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fromArea = self:getCardArea(id),
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fromSpecialName = cardsMoveInfo.from and self:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id),
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})
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end
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---@type CardsMoveStruct
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local cardsMoveStruct = {
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moveInfo = infos,
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from = cardsMoveInfo.from,
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to = cardsMoveInfo.to,
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toArea = cardsMoveInfo.toArea,
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moveReason = cardsMoveInfo.moveReason,
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proposer = cardsMoveInfo.proposer,
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skillName = cardsMoveInfo.skillName,
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moveVisible = cardsMoveInfo.moveVisible,
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specialName = cardsMoveInfo.specialName,
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specialVisible = cardsMoveInfo.specialVisible,
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}
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table.insert(cardsMoveStructs, cardsMoveStruct)
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end
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end
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if #cardsMoveStructs < 1 then
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return false
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end
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if self.logic:trigger(fk.BeforeCardsMove, nil, cardsMoveStructs) then
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self.logic:breakEvent(false)
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end
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self:notifyMoveCards(nil, cardsMoveStructs)
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for _, data in ipairs(cardsMoveStructs) do
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if #data.moveInfo > 0 then
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infoCheck(data)
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---@param info MoveInfo
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for _, info in ipairs(data.moveInfo) do
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local realFromArea = self:getCardArea(info.cardId)
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local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
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if table.contains(playerAreas, realFromArea) and data.from then
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self:getPlayerById(data.from):removeCards(realFromArea, { info.cardId }, info.fromSpecialName)
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elseif realFromArea ~= Card.Unknown then
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local fromAreaIds = {}
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if realFromArea == Card.Processing then
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fromAreaIds = self.processing_area
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elseif realFromArea == Card.DrawPile then
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fromAreaIds = self.draw_pile
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elseif realFromArea == Card.DiscardPile then
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fromAreaIds = self.discard_pile
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elseif realFromArea == Card.Void then
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fromAreaIds = self.void
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end
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table.removeOne(fromAreaIds, info.cardId)
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end
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if table.contains(playerAreas, data.toArea) and data.to then
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self:getPlayerById(data.to):addCards(data.toArea, { info.cardId }, data.specialName)
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else
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local toAreaIds = {}
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if data.toArea == Card.Processing then
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toAreaIds = self.processing_area
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elseif data.toArea == Card.DrawPile then
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toAreaIds = self.draw_pile
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elseif data.toArea == Card.DiscardPile then
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toAreaIds = self.discard_pile
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elseif data.toArea == Card.Void then
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toAreaIds = self.void
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end
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table.insert(toAreaIds, toAreaIds == Card.DrawPile and 1 or #toAreaIds + 1, info.cardId)
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end
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self:setCardArea(info.cardId, data.toArea, data.to)
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Fk:filterCard(info.cardId, self:getPlayerById(data.to))
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local currentCard = Fk:getCardById(info.cardId)
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if
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data.toArea == Player.Equip and
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currentCard.type == Card.TypeEquip and
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data.to ~= nil and
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self:getPlayerById(data.to):isAlive() and
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currentCard.equip_skill
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then
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currentCard:onInstall(self, self:getPlayerById(data.to))
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elseif realFromArea == Player.Equip and currentCard.type == Card.TypeEquip and data.from ~= nil and currentCard.equip_skill then
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currentCard:onUninstall(self, self:getPlayerById(data.from))
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end
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end
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end
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end
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self.logic:trigger(fk.AfterCardsMove, nil, cardsMoveStructs)
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return true
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end
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