FreeKill/lua/server/server.lua

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local Server = class("Server")
freekill.server_callback = {}
function Server:initialize()
self.server = freekill.ServerInstance
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self.server.callback = function(_self, command, jsonData)
local cb = freekill.server_callback[command]
if (type(cb) == "function") then
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cb(jsonData)
else
print("Server error: Unknown command " .. command);
end
end
self.rooms = {} -- hashtable: uid --> room
self.players = {} -- hashtable: uid --> splayer
end
function Server:createRoom(owner, roomName, capacity)
end
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freekill.server_callback["CreateRoom"] = function(jsonData)
-- jsonData: [ int uid, string name, int capacity ]
local data = json.decode(jsonData)
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local owner = freekill.ServerInstance:findPlayer(tonumber(data[1]))
local roomName = data[2]
local capacity = data[3]
freekill.ServerInstance:createRoom(owner, roomName, capacity)
ServerInstance:createRoom()
end
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freekill.server_callback["EnterRoom"] = function(jsonData)
-- jsonData: [ int uid, int roomId ]
local data = json.decode(jsonData)
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local player = freekill.ServerInstance:findPlayer(tonumber(data[1]))
local room = freekill.ServerInstance:findRoom(tonumber(data[2]))
room:addPlayer(player)
end
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freekill.server_callback["QuitRoom"] = function(jsonData)
-- jsonData: [ int uid ]
local data = json.decode(jsonData)
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local player = freekill.ServerInstance:findPlayer(tonumber(data[1]))
local room = player:getRoom()
if not room:isLobby() then
room:removePlayer(player)
end
end
freekill.server_callback["DoLuaScript"] = function(jsonData)
-- jsonData: [ int uid, string luaScript ]
-- warning: only use this in debugging mode.
if not DebugMode then return end
local data = json.decode(jsonData)
assert(load(data[2]))()
end
ServerInstance = Server:new()