2023-04-09 05:35:35 +00:00
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-- SPDX-License-Identifier: GPL-3.0-or-later
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2023-04-12 05:28:01 +00:00
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--- GameMode用来描述一个游戏模式。
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---
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--- 可以参考欢乐斗地主。
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---
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2023-03-13 16:12:02 +00:00
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---@class GameMode: Object
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2023-04-12 05:28:01 +00:00
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---@field public name string @ 游戏模式名
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---@field public minPlayer integer @ 最小玩家数
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---@field public maxPlayer integer @ 最大玩家数
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---@field public rule TriggerSkill @ 规则(通过技能完成,通常用来为特定角色及特定时机提供触发事件)
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---@field public logic fun() @ 逻辑(通过function完成,通常用来初始化、分配身份及座次)
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2023-03-13 16:12:02 +00:00
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local GameMode = class("GameMode")
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2023-04-12 05:28:01 +00:00
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--- 构造函数,不可随意调用。
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---@param name string @ 游戏模式名
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---@param min integer @ 最小玩家数
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---@param max integer @ 最大玩家数
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2023-03-13 16:12:02 +00:00
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function GameMode:initialize(name, min, max)
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self.name = name
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self.minPlayer = math.max(min, 2)
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self.maxPlayer = math.min(max, 8)
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end
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return GameMode
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