2023-04-09 05:35:35 +00:00
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-- SPDX-License-Identifier: GPL-3.0-or-later
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2022-09-15 03:17:13 +00:00
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local discardSkill = fk.CreateActiveSkill{
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name = "discard_skill",
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card_filter = function(self, to_select, selected)
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if #selected >= self.num then
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return false
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end
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2023-08-03 12:34:43 +00:00
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if Fk:currentRoom():getCardArea(to_select) == Card.PlayerSpecial then
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local pile = ""
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for p, t in pairs(Self.special_cards) do
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if table.contains(t, to_select) then
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pile = p
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break
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end
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end
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if not string.find(self.pattern or "", pile) then return false end
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2023-08-02 13:50:47 +00:00
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end
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2023-03-20 12:15:24 +00:00
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local checkpoint = true
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2023-04-10 07:55:06 +00:00
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local card = Fk:getCardById(to_select)
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2023-06-11 08:22:11 +00:00
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local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or Util.DummyTable
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2023-04-10 07:55:06 +00:00
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for _, skill in ipairs(status_skills) do
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if skill:prohibitDiscard(Self, card) then
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return false
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end
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end
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2023-06-04 11:39:20 +00:00
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if Fk.currentResponseReason == "game_rule" then
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2023-06-11 08:22:11 +00:00
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status_skills = Fk:currentRoom().status_skills[MaxCardsSkill] or Util.DummyTable
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2023-06-04 11:39:20 +00:00
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for _, skill in ipairs(status_skills) do
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if skill:excludeFrom(Self, card) then
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return false
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end
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end
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end
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2023-04-10 07:55:06 +00:00
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2023-01-29 10:11:41 +00:00
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if not self.include_equip then
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2023-03-20 12:15:24 +00:00
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checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
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2023-01-29 10:11:41 +00:00
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end
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2023-04-12 14:28:19 +00:00
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if self.pattern and self.pattern ~= "" then
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2023-04-10 07:55:06 +00:00
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checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
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2023-03-20 12:15:24 +00:00
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end
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return checkpoint
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2022-09-15 03:17:13 +00:00
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end,
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2023-02-26 07:01:14 +00:00
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min_card_num = function(self) return self.min_num end,
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max_card_num = function(self) return self.num end,
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2022-09-15 03:17:13 +00:00
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}
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2023-03-14 12:48:08 +00:00
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local chooseCardsSkill = fk.CreateActiveSkill{
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name = "choose_cards_skill",
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2023-04-12 14:28:19 +00:00
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card_filter = function(self, to_select, selected)
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if #selected >= self.num then
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return false
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end
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2023-08-03 12:34:43 +00:00
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if Fk:currentRoom():getCardArea(to_select) == Card.PlayerSpecial then
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if not string.find(self.pattern or "", self.expand_pile or "") then return false end
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2023-08-02 13:50:47 +00:00
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end
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2023-04-12 14:28:19 +00:00
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local checkpoint = true
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local card = Fk:getCardById(to_select)
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if not self.include_equip then
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checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
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end
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if self.pattern and self.pattern ~= "" then
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checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
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end
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return checkpoint
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end,
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2023-03-14 12:48:08 +00:00
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min_card_num = function(self) return self.min_num end,
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max_card_num = function(self) return self.num end,
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}
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2022-09-15 03:17:13 +00:00
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local choosePlayersSkill = fk.CreateActiveSkill{
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name = "choose_players_skill",
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2024-02-17 01:48:42 +00:00
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card_filter = function(self, to_select, selected)
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return self.pattern ~= "" and Exppattern:Parse(self.pattern):match(Fk:getCardById(to_select)) and #selected == 0
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2022-09-15 03:17:13 +00:00
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end,
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2023-02-26 07:01:14 +00:00
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target_filter = function(self, to_select, selected, cards)
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if self.pattern ~= "" and #cards == 0 then return end
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2022-09-15 03:17:13 +00:00
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if #selected < self.num then
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2023-01-29 10:11:41 +00:00
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return table.contains(self.targets, to_select)
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2022-09-15 03:17:13 +00:00
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end
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end,
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2023-02-26 07:01:14 +00:00
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card_num = function(self) return self.pattern ~= "" and 1 or 0 end,
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min_target_num = function(self) return self.min_num end,
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max_target_num = function(self) return self.num end,
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2022-09-15 03:17:13 +00:00
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}
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2023-11-07 04:57:00 +00:00
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local exChooseSkill = fk.CreateActiveSkill{
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name = "ex__choose_skill",
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card_filter = function(self, to_select, selected)
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2024-04-01 16:56:04 +00:00
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if #selected >= self.max_c_num then return false end
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2023-12-06 13:08:56 +00:00
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if Fk:currentRoom():getCardArea(to_select) == Card.PlayerSpecial then
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if not string.find(self.pattern or "", self.expand_pile or "") then return false end
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end
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local checkpoint = true
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local card = Fk:getCardById(to_select)
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if not self.include_equip then
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checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
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end
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if self.pattern and self.pattern ~= "" then
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checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
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end
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return checkpoint
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2023-11-07 04:57:00 +00:00
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end,
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target_filter = function(self, to_select, selected, cards)
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2024-04-01 16:56:04 +00:00
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if #cards < self.min_c_num then return end
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if #selected < self.max_t_num then
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2023-11-07 04:57:00 +00:00
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return table.contains(self.targets, to_select)
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end
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end,
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2024-04-01 16:56:04 +00:00
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min_target_num = function(self) return self.min_t_num end,
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max_target_num = function(self) return self.max_t_num end,
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min_card_num = function(self) return self.min_c_num end,
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max_card_num = function(self) return self.max_c_num end,
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2023-11-07 04:57:00 +00:00
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}
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2023-05-13 06:16:09 +00:00
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local maxCardsSkill = fk.CreateMaxCardsSkill{
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name = "max_cards_skill",
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global = true,
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correct_func = function(self, player)
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2024-02-26 18:27:59 +00:00
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local function getMark(markname)
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local v = 0
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for mark, value in pairs(player.mark) do
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if mark == markname then
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v = v + value
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elseif mark:startsWith(markname .. "-") then
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for _, suffix in ipairs(MarkEnum.TempMarkSuffix) do
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if mark:find(suffix, 1, true) then
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v = v + value
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break
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end
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end
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end
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end
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return v
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end
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2023-05-28 10:45:54 +00:00
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return
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2024-02-26 18:27:59 +00:00
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getMark(MarkEnum.AddMaxCards) -
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getMark(MarkEnum.MinusMaxCards)
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2023-05-28 10:45:54 +00:00
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end,
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}
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2024-02-17 01:48:42 +00:00
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local distributionSelectSkill = fk.CreateActiveSkill{
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name = "distribution_select_skill",
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mute = true,
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min_card_num = 1,
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card_filter = function(self, to_select, selected)
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return #selected < self.max_num and table.contains(self.cards, to_select)
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end,
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target_num = 1,
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target_filter = function(self, to_select, selected, selected_cards)
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return #selected == 0 and #selected_cards > 0 and table.contains(self.targets, to_select)
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and #selected_cards <= (self.residued_list[string.format("%d", to_select)] or 0)
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end,
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}
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2023-05-28 10:45:54 +00:00
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local choosePlayersToMoveCardInBoardSkill = fk.CreateActiveSkill{
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name = "choose_players_to_move_card_in_board",
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target_num = 2,
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card_filter = function(self, to_select)
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return false
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end,
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target_filter = function(self, to_select, selected, cards)
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local target = Fk:currentRoom():getPlayerById(to_select)
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if #selected > 0 then
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2023-07-16 11:18:43 +00:00
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return Fk:currentRoom():getPlayerById(selected[1]):canMoveCardsInBoardTo(target, self.flag, self.excludeIds)
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2023-05-28 10:45:54 +00:00
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end
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2023-07-16 11:18:43 +00:00
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local fromAreas = { Player.Equip, Player.Judge }
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if self.flag == "e" then
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fromAreas = { Player.Equip }
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elseif self.flag == "j" then
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fromAreas = { Player.Judge }
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end
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return #table.filter(target:getCardIds(fromAreas), function(id)
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return not table.contains((type(self.excludeIds) == "table" and self.excludeIds or {}), id)
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end) > 0
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2023-05-13 06:16:09 +00:00
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end,
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}
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2023-06-11 04:45:12 +00:00
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local uncompulsoryInvalidity = fk.CreateInvaliditySkill {
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name = "uncompulsory_invalidity",
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global = true,
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invalidity_func = function(self, from, skill)
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2024-02-26 18:27:59 +00:00
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---@param object Card|Player
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---@param markname string
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---@param suffixes string[]
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---@return boolean
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local function hasMark(object, markname, suffixes)
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if not object then return false end
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for mark, _ in pairs(object.mark) do
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if mark == markname then return true end
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if mark:startsWith(markname .. "-") then
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for _, suffix in ipairs(suffixes) do
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if mark:find(suffix, 1, true) then return true end
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end
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end
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end
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return false
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end
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2023-06-11 04:45:12 +00:00
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return
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(skill.frequency ~= Skill.Compulsory and skill.frequency ~= Skill.Wake) and
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not (skill:isEquipmentSkill() or skill.name:endsWith("&")) and
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2024-02-26 18:27:59 +00:00
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hasMark(from, MarkEnum.UncompulsoryInvalidity, MarkEnum.TempMarkSuffix)
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-- (
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-- from:getMark(MarkEnum.UncompulsoryInvalidity) ~= 0 or
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-- table.find(MarkEnum.TempMarkSuffix, function(s)
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-- return from:getMark(MarkEnum.UncompulsoryInvalidity .. s) ~= 0
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-- end)
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-- )
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2023-06-11 04:45:12 +00:00
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end
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}
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2023-08-24 13:37:06 +00:00
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local revealProhibited = fk.CreateInvaliditySkill {
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name = "reveal_prohibited",
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global = true,
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invalidity_func = function(self, from, skill)
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local generals = {}
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if type(from:getMark(MarkEnum.RevealProhibited)) == "table" then
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generals = from:getMark(MarkEnum.RevealProhibited)
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end
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2024-02-26 18:27:59 +00:00
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for mark, value in pairs(from.mark) do
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if mark:startsWith(MarkEnum.RevealProhibited .. "-") and type(value) == "table" then
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for _, suffix in ipairs(MarkEnum.TempMarkSuffix) do
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if mark:find(suffix, 1, true) then
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for _, g in ipairs(value) do
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table.insertIfNeed(generals, g)
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end
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end
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2023-08-24 13:37:06 +00:00
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end
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end
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end
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2024-02-26 18:27:59 +00:00
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-- for _, m in ipairs(table.map(MarkEnum.TempMarkSuffix, function(s)
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-- return from:getMark(MarkEnum.RevealProhibited .. s)
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-- end)) do
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-- if type(m) == "table" then
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-- for _, g in ipairs(m) do
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-- table.insertIfNeed(generals, g)
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-- end
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-- end
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-- end
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2023-08-24 13:37:06 +00:00
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if #generals == 0 then return false end
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local sname = skill.name
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for _, g in ipairs(generals) do
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2024-02-04 07:30:27 +00:00
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if (g == "m" and from.general == "anjiang") or (g == "d" and from.deputyGeneral == "anjiang") then
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local generalName = g == "m" and from:getMark("__heg_general") or from:getMark("__heg_deputy")
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local general = Fk.generals[generalName]
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if table.contains(general:getSkillNameList(true), sname) then
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return true
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end
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2023-08-24 13:37:06 +00:00
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end
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end
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return false
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end
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}
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-- 亮将
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local revealSkill = fk.CreateActiveSkill{
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name = "reveal_skill",
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prompt = "#reveal_skill",
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interaction = function(self)
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local choiceList = {}
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if (Self.general == "anjiang" and not Self:prohibitReveal()) then
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local general = Fk.generals[Self:getMark("__heg_general")]
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2024-01-24 19:13:57 +00:00
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for _, sname in ipairs(general:getSkillNameList(true)) do
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2023-08-24 13:37:06 +00:00
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local s = Fk.skills[sname]
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if s.frequency == Skill.Compulsory and s.relate_to_place ~= "m" then
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table.insert(choiceList, "revealMain")
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break
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end
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end
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end
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if (Self.deputyGeneral == "anjiang" and not Self:prohibitReveal(true)) then
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local general = Fk.generals[Self:getMark("__heg_deputy")]
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2024-01-24 19:13:57 +00:00
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for _, sname in ipairs(general:getSkillNameList(true)) do
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2023-08-24 13:37:06 +00:00
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local s = Fk.skills[sname]
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if s.frequency == Skill.Compulsory and s.relate_to_place ~= "d" then
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table.insert(choiceList, "revealDeputy")
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break
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end
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end
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end
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if #choiceList == 0 then return false end
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return UI.ComboBox { choices = choiceList}
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end,
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target_num = 0,
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card_num = 0,
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card_filter = Util.FalseFunc,
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on_use = function(self, room, effect)
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local player = room:getPlayerById(effect.from)
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local choice = self.interaction.data
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|
if not choice then return false
|
|
|
|
elseif choice == "revealMain" then player:revealGeneral(false)
|
|
|
|
elseif choice == "revealDeputy" then player:revealGeneral(true) end
|
|
|
|
end,
|
2024-02-04 07:30:27 +00:00
|
|
|
can_use = function(self, player)
|
|
|
|
local choiceList = {}
|
|
|
|
if (player.general == "anjiang" and not player:prohibitReveal()) then
|
|
|
|
local general = Fk.generals[player:getMark("__heg_general")]
|
|
|
|
for _, sname in ipairs(general:getSkillNameList(true)) do
|
|
|
|
local s = Fk.skills[sname]
|
|
|
|
if s.frequency == Skill.Compulsory and s.relate_to_place ~= "m" then
|
|
|
|
table.insert(choiceList, "revealMain")
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if (player.deputyGeneral == "anjiang" and not player:prohibitReveal(true)) then
|
|
|
|
local general = Fk.generals[player:getMark("__heg_deputy")]
|
|
|
|
for _, sname in ipairs(general:getSkillNameList(true)) do
|
|
|
|
local s = Fk.skills[sname]
|
|
|
|
if s.frequency == Skill.Compulsory and s.relate_to_place ~= "d" then
|
|
|
|
table.insert(choiceList, "revealDeputy")
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return #choiceList > 0
|
|
|
|
end
|
2023-08-24 13:37:06 +00:00
|
|
|
}
|
|
|
|
|
2022-09-15 03:17:13 +00:00
|
|
|
AuxSkills = {
|
|
|
|
discardSkill,
|
2023-03-14 12:48:08 +00:00
|
|
|
chooseCardsSkill,
|
2022-09-15 03:17:13 +00:00
|
|
|
choosePlayersSkill,
|
2023-11-07 04:57:00 +00:00
|
|
|
exChooseSkill,
|
2024-02-17 01:48:42 +00:00
|
|
|
distributionSelectSkill,
|
2023-05-13 06:16:09 +00:00
|
|
|
maxCardsSkill,
|
2023-05-28 10:45:54 +00:00
|
|
|
choosePlayersToMoveCardInBoardSkill,
|
2023-06-11 04:45:12 +00:00
|
|
|
uncompulsoryInvalidity,
|
2023-08-24 13:37:06 +00:00
|
|
|
revealProhibited,
|
|
|
|
revealSkill
|
2022-09-15 03:17:13 +00:00
|
|
|
}
|