FreeKill/src/client/client.cpp

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// SPDX-License-Identifier: GPL-3.0-or-later
#include "client.h"
#include "client_socket.h"
#include "clientplayer.h"
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#include "util.h"
Client *ClientInstance;
ClientPlayer *Self;
static ClientPlayer dummyPlayer(0, nullptr);
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Client::Client(QObject *parent) : QObject(parent), callback(0) {
ClientInstance = this;
Self = new ClientPlayer(0, this);
self = Self;
QQmlApplicationEngine *engine = Backend->getEngine();
engine->rootContext()->setContextProperty("ClientInstance", ClientInstance);
engine->rootContext()->setContextProperty("Self", Self);
ClientSocket *socket = new ClientSocket;
connect(socket, &ClientSocket::error_message, this, &Client::error_message);
router = new Router(this, socket, Router::TYPE_CLIENT);
L = CreateLuaState();
DoLuaScript(L, "lua/freekill.lua");
DoLuaScript(L, "lua/client/client.lua");
}
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Client::~Client() {
ClientInstance = nullptr;
// Self->deleteLater();
Self = nullptr;
Backend->getEngine()->rootContext()->setContextProperty("Self", &dummyPlayer);
lua_close(L);
router->getSocket()->disconnectFromHost();
router->getSocket()->deleteLater();
}
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void Client::connectToHost(const QString &server, ushort port) {
router->getSocket()->connectToHost(server, port);
}
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void Client::replyToServer(const QString &command, const QString &jsonData) {
int type = Router::TYPE_REPLY | Router::SRC_CLIENT | Router::DEST_SERVER;
router->reply(type, command, jsonData);
}
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void Client::notifyServer(const QString &command, const QString &jsonData) {
int type =
Router::TYPE_NOTIFICATION | Router::SRC_CLIENT | Router::DEST_SERVER;
router->notify(type, command, jsonData);
}
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ClientPlayer *Client::addPlayer(int id, const QString &name,
const QString &avatar) {
ClientPlayer *player = new ClientPlayer(id);
player->setScreenName(name);
player->setAvatar(avatar);
players[id] = player;
return player;
}
void Client::removePlayer(int id) {
ClientPlayer *p = players[id];
p->deleteLater();
players[id] = nullptr;
}
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void Client::clearPlayers() { players.clear(); }
void Client::changeSelf(int id) {
auto p = players[id];
Self = p ? p : self;
Backend->getEngine()->rootContext()->setContextProperty("Self", Self);
}
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lua_State *Client::getLuaState() { return L; }
void Client::installAESKey(const QByteArray &key) { router->installAESKey(key); }