FreeKill/qml/Pages/RoomLogic.js

244 lines
6.9 KiB
JavaScript
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function arrangePhotos() {
/* Layout of photos:
* +---------------+
* | 6 5 4 3 2 |
* | 7 1 |
* | dashboard |
* +---------------+
*/
const photoWidth = 175;
const roomAreaPadding = 10;
let verticalPadding = Math.max(10, roomArea.width * 0.01);
let horizontalSpacing = Math.max(30, roomArea.height * 0.1);
let verticalSpacing = (roomArea.width - photoWidth * 7 - verticalPadding * 2) / 6;
// Position 1-7
const regions = [
{ x: verticalPadding + (photoWidth + verticalSpacing) * 6, y: roomAreaPadding + horizontalSpacing * 2 },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 5, y: roomAreaPadding + horizontalSpacing },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 4, y: roomAreaPadding },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 3, y: roomAreaPadding },
{ x: verticalPadding + (photoWidth + verticalSpacing) * 2, y: roomAreaPadding },
{ x: verticalPadding + photoWidth + verticalSpacing, y: roomAreaPadding + horizontalSpacing },
{ x: verticalPadding, y: roomAreaPadding + horizontalSpacing * 2 },
];
const regularSeatIndex = [
[4],
[3, 5],
[1, 4, 7],
[1, 3, 5, 7],
[1, 3, 4, 5, 7],
[1, 2, 3, 5, 6, 7],
[1, 2, 3, 4, 5, 6, 7],
];
let seatIndex = regularSeatIndex[playerNum - 2];
let item, region, i;
for (i = 0; i < playerNum - 1; i++) {
item = photos.itemAt(i);
if (!item)
continue;
region = regions[seatIndex[photoModel.get(i).index] - 1];
item.x = region.x;
item.y = region.y;
}
}
function doOkButton() {
replyToServer("1");
}
function doCancelButton() {
replyToServer("");
}
function replyToServer(jsonData) {
roomScene.state = "notactive";
ClientInstance.replyToServer("", jsonData);
}
callbacks["AddPlayer"] = function(jsonData) {
// jsonData: int id, string screenName, string avatar
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === -1) {
let data = JSON.parse(jsonData);
let uid = data[0];
let name = data[1];
let avatar = data[2];
item.id = uid;
item.screenName = name;
item.general = avatar;
return;
}
}
}
callbacks["RemovePlayer"] = function(jsonData) {
// jsonData: int uid
let uid = JSON.parse(jsonData)[0];
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === uid) {
item.id = -1;
item.screenName = "";
item.general = "";
return;
}
}
}
callbacks["RoomOwner"] = function(jsonData) {
// jsonData: int uid of the owner
let uid = JSON.parse(jsonData)[0];
if (dashboardModel.id === uid) {
dashboardModel.isOwner = true;
roomScene.dashboardModelChanged();
return;
}
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === uid) {
item.isOwner = true;
return;
}
}
}
callbacks["PropertyUpdate"] = function(jsonData) {
// jsonData: int id, string property_name, value
let data = JSON.parse(jsonData);
let uid = data[0];
let property_name = data[1];
let value = data[2];
if (Self.id === uid) {
dashboardModel[property_name] = value;
roomScene.dashboardModelChanged();
return;
}
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
if (item.id === uid) {
item[property_name] = value;
return;
}
}
}
callbacks["ArrangeSeats"] = function(jsonData) {
// jsonData: seat order
let order = JSON.parse(jsonData);
roomScene.isStarted = true;
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
item.seatNumber = order.indexOf(item.id) + 1;
}
dashboardModel.seatNumber = order.indexOf(Self.id) + 1;
roomScene.dashboardModelChanged();
// make Self to the first of list, then reorder photomodel
let selfIndex = order.indexOf(Self.id);
let after = order.splice(selfIndex);
after.push(...order);
let photoOrder = after.slice(1);
for (let i = 0; i < photoModel.count; i++) {
let item = photoModel.get(i);
item.index = photoOrder.indexOf(item.id);
}
arrangePhotos();
}
function cancelAllFocus() {
let item;
for (let i = 0; i < playerNum - 1; i++) {
item = photos.itemAt(i);
item.progressBar.visible = false;
item.progressTip = "";
}
}
callbacks["MoveFocus"] = function(jsonData) {
// jsonData: int[] focuses, string command
cancelAllFocus();
let data = JSON.parse(jsonData);
let focuses = data[0];
let command = data[1];
let item, model;
for (let i = 0; i < playerNum - 1; i++) {
model = photoModel.get(i);
if (focuses.indexOf(model.id) != -1) {
item = photos.itemAt(i);
item.progressBar.visible = true;
item.progressTip = command + " thinking...";
}
}
}
callbacks["PlayerRunned"] = function(jsonData) {
// jsonData: int runner, int robot
let data = JSON.parse(jsonData);
let runner = data[0];
let robot = data[1];
let model;
for (let i = 0; i < playerNum - 1; i++) {
model = photoModel.get(i);
if (model.id === runner) {
model.id = robot;
}
}
}
callbacks["AskForGeneral"] = function(jsonData) {
// jsonData: string[] Generals
// TODO: choose multiple generals
let data = JSON.parse(jsonData);
roomScene.promptText = "Please choose 1 general";
roomScene.state = "replying";
roomScene.popupBox.source = "RoomElement/ChooseGeneralBox.qml";
let box = roomScene.popupBox.item;
box.choiceNum = 1;
box.accepted.connect(() => {
replyToServer(JSON.stringify([box.choices[0]]));
});
for (let i = 0; i < data.length; i++)
box.generalList.append({ "name": data[i] });
box.updatePosition();
}
callbacks["AskForSkillInvoke"] = function(jsonData) {
// jsonData: string name
roomScene.promptText = "Do you want to invoke '" + jsonData + "' ?";
roomScene.state = "responding";
}
callbacks["AskForChoice"] = function(jsonData) {
// jsonData: [ string[] choices, string skill ]
// TODO: multiple choices, e.g. benxi_ol
let data = JSON.parse(jsonData);
let choices = data[0];
let skill_name = data[1];
roomScene.promptText = skill_name + ": Please make choice";
roomScene.state = "replying";
roomScene.popupBox.source = "RoomElement/ChoiceBox.qml";
let box = roomScene.popupBox.item;
box.options = choices;
box.skill_name = skill_name;
box.accepted.connect(() => {
replyToServer(choices[box.result]);
});
}