FreeKill/packages/standard/ai/init.lua

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require "packages.standard.ai.aux_skills"
-- 魏国
fk.ai_skill_invoke["jianxiong"] = true
-- TODO: hujia
-- TODO: guicai 关于如何界定判定的好坏 需要向AI中单独说明
fk.ai_skill_invoke["fankui"] = function(self)
local room = self.room
local logic = room.logic
-- 询问反馈时处于on_cost环节当前事件必是damage且有from
local event = logic:getCurrentEvent()
local dmg = event.data[1]
return self:isEnemy(dmg.from)
end
fk.ai_skill_invoke["ganglie"] = fk.ai_skill_invoke["fankui"]
-- TODO: tuxi
fk.ai_skill_invoke["luoyi"] = function(self)
return false
end
fk.ai_skill_invoke["tiandu"] = true
-- TODO: yiji
fk.ai_skill_invoke["luoshen"] = true
-- TODO: qingguo
-- 蜀国
-- TODO: rende
-- TODO: jijiang
-- TODO: wusheng
-- TODO: guanxing
-- TODO: longdan
fk.ai_skill_invoke["tieqi"] = function(self)
local room = self.room
local logic = room.logic
-- 询问反馈时处于on_cost环节当前事件必是damage且有from
local event = logic:getCurrentEvent()
local use = event.data[1] ---@type CardUseStruct
return table.find(use.tos, function(t)
return self:isEnemy(room:getPlayerById(t[1]))
end)
end
fk.ai_skill_invoke["jizhi"] = true
-- 吴国
-- TODO: zhiheng
-- TODO: qixi
fk.ai_skill_invoke["keji"] = true
-- TODO: kurou
fk.ai_skill_invoke["yingzi"] = true
-- TODO: fanjian
-- TODO: guose
-- TODO: liuli
fk.ai_skill_invoke["lianying"] = true
fk.ai_skill_invoke["xiaoji"] = true
-- TODO: jieyin
-- 群雄
-- TODO: qingnang
-- TODO: jijiu
-- TODO: wushuang
-- TODO: lijian
fk.ai_skill_invoke["biyue"] = true