FreeKill/lua/server/events/movecard.lua

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-- SPDX-License-Identifier: GPL-3.0-or-later
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---@class GameEvent.MoveCards : GameEvent
local MoveCards = GameEvent:subclass("GameEvent.MoveCards")
function MoveCards:main()
local args = self.data
local room = self.room
---@type CardsMoveStruct[]
local cardsMoveStructs = {}
local infoCheck = function(info)
assert(table.contains({ Card.PlayerHand, Card.PlayerEquip, Card.PlayerJudge, Card.PlayerSpecial, Card.Processing, Card.DrawPile, Card.DiscardPile, Card.Void }, info.toArea))
assert(info.toArea ~= Card.PlayerSpecial or type(info.specialName) == "string")
assert(type(info.moveReason) == "number")
end
--- @param cardsMoveInfo CardsMoveInfo
for _, cardsMoveInfo in ipairs(args) do
if #cardsMoveInfo.ids > 0 then
infoCheck(cardsMoveInfo)
---@type MoveInfo[]
local infos = {}
local abortMoveInfos = {}
for _, id in ipairs(cardsMoveInfo.ids) do
local toAbortDrop = false
if cardsMoveInfo.toArea == Card.PlayerEquip and cardsMoveInfo.to then
local moveToPlayer = room:getPlayerById(cardsMoveInfo.to)
local card = moveToPlayer:getVirualEquip(id) or Fk:getCardById(id)
if card.type == Card.TypeEquip and #moveToPlayer:getAvailableEquipSlots(card.sub_type) == 0 then
table.insert(abortMoveInfos, {
cardId = id,
fromArea = room:getCardArea(id),
fromSpecialName = cardsMoveInfo.from and room:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id),
})
toAbortDrop = true
end
end
if not toAbortDrop then
table.insert(infos, {
cardId = id,
fromArea = room:getCardArea(id),
fromSpecialName = cardsMoveInfo.from and room:getPlayerById(cardsMoveInfo.from):getPileNameOfId(id),
})
end
end
if #infos > 0 then
---@type CardsMoveStruct
local cardsMoveStruct = {
moveInfo = infos,
from = cardsMoveInfo.from,
to = cardsMoveInfo.to,
toArea = cardsMoveInfo.toArea,
moveReason = cardsMoveInfo.moveReason,
proposer = cardsMoveInfo.proposer,
skillName = cardsMoveInfo.skillName,
moveVisible = cardsMoveInfo.moveVisible,
specialName = cardsMoveInfo.specialName,
specialVisible = cardsMoveInfo.specialVisible,
drawPilePosition = cardsMoveInfo.drawPilePosition,
moveMark = cardsMoveInfo.moveMark,
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visiblePlayers = cardsMoveInfo.visiblePlayers,
}
table.insert(cardsMoveStructs, cardsMoveStruct)
end
if #abortMoveInfos > 0 then
---@type CardsMoveStruct
local cardsMoveStruct = {
moveInfo = abortMoveInfos,
from = cardsMoveInfo.from,
toArea = Card.DiscardPile,
moveReason = fk.ReasonPutIntoDiscardPile,
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moveVisible = true,
--specialName = cardsMoveInfo.specialName,
--specialVisible = cardsMoveInfo.specialVisible,
--drawPilePosition = cardsMoveInfo.drawPilePosition,
--moveMark = cardsMoveInfo.moveMark,
}
table.insert(cardsMoveStructs, cardsMoveStruct)
end
end
end
self.data = cardsMoveStructs
if #cardsMoveStructs < 1 then
return false
end
if room.logic:trigger(fk.BeforeCardsMove, nil, cardsMoveStructs) then
room.logic:breakEvent(false)
end
room:notifyMoveCards(nil, cardsMoveStructs)
for _, data in ipairs(cardsMoveStructs) do
if #data.moveInfo > 0 then
infoCheck(data)
---@param info MoveInfo
for _, info in ipairs(data.moveInfo) do
local realFromArea = room:getCardArea(info.cardId)
local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
if table.contains(playerAreas, realFromArea) and data.from then
local from = room:getPlayerById(data.from)
from:removeCards(realFromArea, { info.cardId }, info.fromSpecialName)
elseif realFromArea ~= Card.Unknown then
local fromAreaIds = {}
if realFromArea == Card.Processing then
fromAreaIds = room.processing_area
elseif realFromArea == Card.DrawPile then
fromAreaIds = room.draw_pile
elseif realFromArea == Card.DiscardPile then
fromAreaIds = room.discard_pile
elseif realFromArea == Card.Void then
fromAreaIds = room.void
end
table.removeOne(fromAreaIds, info.cardId)
end
if table.contains(playerAreas, data.toArea) and data.to then
local to = room:getPlayerById(data.to)
to:addCards(data.toArea, { info.cardId }, data.specialName)
else
local toAreaIds = {}
if data.toArea == Card.Processing then
toAreaIds = room.processing_area
elseif data.toArea == Card.DrawPile then
toAreaIds = room.draw_pile
elseif data.toArea == Card.DiscardPile then
toAreaIds = room.discard_pile
elseif data.toArea == Card.Void then
toAreaIds = room.void
end
if data.toArea == Card.DrawPile then
local putIndex = data.drawPilePosition or 1
if putIndex == -1 then
putIndex = #room.draw_pile + 1
elseif putIndex < 1 or putIndex > #room.draw_pile + 1 then
putIndex = 1
end
table.insert(toAreaIds, putIndex, info.cardId)
else
table.insert(toAreaIds, info.cardId)
end
end
room:setCardArea(info.cardId, data.toArea, data.to)
if data.toArea == Card.DrawPile or realFromArea == Card.DrawPile then
room:doBroadcastNotify("UpdateDrawPile", #room.draw_pile)
end
local beforeCard = Fk:getCardById(info.cardId)
if
realFromArea == Player.Equip and
beforeCard.type == Card.TypeEquip and
data.from ~= nil and
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#beforeCard:getEquipSkills(room:getPlayerById(data.from)) > 0
then
beforeCard:onUninstall(room, room:getPlayerById(data.from))
end
Fk:filterCard(info.cardId, room:getPlayerById(data.to))
local currentCard = Fk:getCardById(info.cardId)
for name, value in pairs(currentCard.mark) do
if name:find("-inhand", 1, true) and
realFromArea == Player.Hand and
data.from
then
room:setCardMark(currentCard, name, 0)
end
if name:find("-inarea", 1, true) and
type(value) == "table" and table.contains(value, realFromArea) and not table.contains(value, data.toArea)
then
p(realFromArea)
p(value)
room:setCardMark(currentCard, name, 0)
end
end
if data.moveMark then
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local mark = data.moveMark
if type(mark) == "string" then
room:setCardMark(currentCard, mark, 1)
elseif type(mark) == "table" then
mark = table.clone(data.moveMark) or {"", 0}
room:setCardMark(currentCard, mark[1], mark[2])
end
end
if
data.toArea == Player.Equip and
currentCard.type == Card.TypeEquip and
data.to ~= nil and
room:getPlayerById(data.to):isAlive() and
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#currentCard:getEquipSkills(room:getPlayerById(data.to)) > 0
then
currentCard:onInstall(room, room:getPlayerById(data.to))
end
end
end
end
room.logic:trigger(fk.AfterCardsMove, nil, cardsMoveStructs)
return true
end
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return MoveCards